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Apple 'Tap to Pay' Allows iPhones to Accept Payments

An iPhone and an iOS update is all that's required to turn your smartphone into a payment terminal.

 & Matthew Humphries Former Senior Editor

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The rumor last month that Apple is turning iPhones into credit card payment terminals was true, and it's happening this spring in the US.

The new feature is officially called "Tap to Pay," and it requires no new hardware to work. Once Tap to Pay goes live, any iPhone (from the iPhone XS onwards) will be able to "seamlessly and securely accept Apple Pay, contactless credit and debit cards, and other digital wallets through a simple tap to their iPhone."

The feature will be available for developers to integrate with their iOS apps, with Stripe being the first payment platform to integrate the functionality. That's good news for Shopify sellers who'll be able to use it with the Shopify Point of Sale app. American Express, Discover, Mastercard, and Visa contactless cards will all work with the new payment system, too. Apple Stores will start using Tap to Pay later this year, which could make your visit that much quicker thanks to a streamlined payment process.

Apple is keen to point out that Apple Pay is already accepted by over 90% of US retailers, so adoption of Tap to Pay should happen relatively quickly. Transactions are also encrypted and protected using the Secure Element, so your payment details can't be stolen during a transaction and Apple has no idea what you're purchasing. It's a completely private sale.

Anyone interested in integrating Tap to Pay with an app or platform should keep their eye out for an upcoming iOS software beta which will include the SDK necessary to start supporting it.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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