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Facebook Buys Startup Developing Mind-Reading Wristband

The 'brain-machine interface' from CRTL-Labs reads electrical signals through your arm and decodes the data into commands that can, in theory, control electronic devices.

 & Michael Kan Principal Reporter

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Facebook is acquiring a startup that's been developing a mind-reading wristband.

The "brain-machine interface" from CRTL-Labs reads electrical signals through your arm and decodes the data into commands that can, in theory, then be sent off to electronic devices to control them.

"We know there are more natural, intuitive ways to interact with devices. And we want to build them. It's why we've agreed to acquire CTRL-labs," Andrew Bosworth, Facebook's head of augmented reality and VR, announced on Monday.

According to Bloomberg, Facebook is paying between $500 million to $1 billion to acquire CRTL-Labs, which will join the company's VR/augmented reality division. Facebook may talk more about its mind-reading project plans tomorrow at its Oculus Connect conference in San Jose, California.

Facebook has been developing mind-reading tech of its own. Its prototype involves a "non-invasive" headset that uses infrared light to read brain activity. The goal is to decode words imagined in your mind, which sounds creepy, especially for a company embroiled in data privacy scandals. But Facebook said the technology powering the prototype will take years, perhaps a decade, to fully develop, and it's mulling how to make the technology secure and private.

The wristband from CRTL-Labs is also in the early stages. The startup has only been offering previews of it to select developers.

By buying CRTL-Labs, Facebook is hoping to speed up its research efforts by creating an actual product consumers can buy. "Technology like this has the potential to open up new creative possibilities and reimagine 19th century inventions in a 21st century world. This is how our interactions in VR and AR can one day look. It can change the way we connect," Bosworth said.

The tech could be used to power virtual reality products such as Oculus Rift, which functions with the help of hand controllers. A brain-machine interface could streamline the experience by seamlessly translating thoughts into computer commands.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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