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Oculus Quest Hands On: A Fun VR Escape, But Watch Out for Walls

The £300 Oculus Quest headset might be what the industry needs to take virtual reality mainstream. Full specs and battery life are still question marks, though, and make sure you pay attention to those boundary markers.

 & Michael Kan Principal Reporter

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Facebook's Oculus Quest is so engaging you might walk into a wall. But it's poised to become the first VR headset to offer a truly untethered VR experience.

The £300 Oculus Quest, launching in the spring with 50 titles, does away with cables, as well as the need for a gaming PC or external sensors. It's intended to provide a completely standalone virtual reality experience that lets you walk, jump, and duck inside virtual worlds without fear of tripping over a cord.

I tried the Quest at this week's Oculus Connect developer conference and came away thinking it might be what the industry needs to take VR mainstream.

Oculus Quest 2

The Oculus Quest isn't the first standalone VR headset. Earlier this year, Facebook launched the more affordable Oculus Go, but it's more of an introductory VR headset that does not track your physical position.

The Oculus Quest does what the Go does not; it's fitted with four wide-angle sensors on the headset's edges that'll scan your surroundings and your position relative to them. This means you can physically walk in the real world, and have your movement translated into VR.

Oculus demoed the Quest using several games in an area about the size of a typical living room. I slipped on the Oculus Quest headset and grabbed two touch controllers, one for each hand.

Project Tennis Scramble

Once inside the headset, I found myself on a cartoon-like tennis court for a game of Project Tennis Scramble. Using a touch controller, I grabbed a racket and began hitting a tennis ball back and forth with another human player. The Oculus Quest detected all movement, from the swing of our hands to our bodies moving from one side of the court to the other.

In another demo, I played Superhot VR, where I dodged and ducked virtual bullets. The headset accurately registered most of my movements as I travelled from one stage to another, knocking down enemies by shooting them with a pistol or punching them.

The whole experience felt like I'd entered a larger world—a world so large that I was almost tempted to venture out and run as far as possible. To prevent crashes with real-world surroundings, the Oculus Quest will render neon-coloured boundary markers in the game. Cross a boundary and you'll end up hitting something real, like a piece of furniture or worse.

Oculus Quest 1

Despite these virtual guardrails, I did, at one point, almost run into a wall. Fortunately, Oculus VR staff were on hand to help prevent a collision. But one wonders what actual owners of this product will end up crashing into at home.

Nevertheless, the experience was fun and blood-pumping; it reminded me of 2006's Nintendo Wii, which also offered novel gameplay built around physical motion. The Oculus Quest may hold the same appeal by giving the public a truly unique gaming experience that can also help you burn some calories.

Oculus Quest 6

That said, the Quest may disappoint hardcore gamers looking for VR hardware with more computing power. The two games we played were rendered with relatively simple graphics; nothing looked too realistic.

Oculus VR has not yet released full specs for the Quest, but it's built with a smartphone chip, the Qualcomm Snapdragon 835 processor, used in several flagship handsets last year. The Oculus Rift, in contrast, works by connecting to a PC that's running a dedicated Nvidia or AMD graphics card.

There's also no word on battery life, but don't expect a lot. The headset has a display resolution of 1,600 by 1,440 per eye, which will probably require a lot of juice to run.

Still, the Oculus Quest does bring us a step closer to a Ready Player One reality where everyone is running around wearing VR headsets. Sure, we may all look ridiculous, but at least it'll be fun.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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