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Hands On With Qualcomm's XR2: It's Like Wearing Glasses for the First Time

Qualcomm's new VR chipset, used with Spatial collaboration software, brings a potentially game-changing experience into focus.

 & Sascha Segan Former Lead Analyst, Mobile

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HAWAII—Do you need glasses? Not AR or VR glasses—we'll get there—but the usual prescription kind, the ones that make your wobbly, fuzzy vision sharp. Putting Qualcomm's XR2 VR system on, when you've previously tried the Oculus Quest or phone-based virtual reality, feels like wearing glasses for the first time: Everything's finally sharp.

I tried the XR2 with Spatial, a company that does virtual reality conferencing and collaboration. So far, that's the most exciting use I've seen for VR. Running Spatial puts you in a virtual world with avatars of the people you're working with, where you can create and manage virtual objects and talk about them. For instance, if you're planning a store display, you can build it, walk around it, and alter it with your coworkers.

Spatial runs on a bunch of platforms. On Oculus Quest there's a wobbly indistinctness to a lot of text in the virtual world. It's fine for chatting with people, but when you get to whiteboarding, well, you need glasses. Microsoft's HoloLens 2 is super sharp, but with a limited field of vision that means you might miss someone waving at you from the corner of your eye.

The XR2 solves all that. The virtual world is crystal clear, with small text readable and objects realistically sharp, thanks to the XR2's 3K-per-eye display resolution. As a mixed AR/VR system, you get a full field of view.

The prototype I used doesn't have all of the XR2's promised features. It's hot and heavy, like most standalone VR headsets. It doesn't have the pass-through video that would let a full-view VR headset act like an AR one. It also doesn't have the seven cameras that would let the system do accurate hand and mouth tracking. The latter could fix one of Spatial's spookier flaws, which is that the avatar's faces don't move in sync with what they're saying. With the HoloLens, you can grab virtual objects and move them around just using your hands; once the XR2's additional cameras come into play, you should be able to do that with XR2-based systems as well.

I've never been a big fan of VR gaming or 360-degree video viewing; they both feel gimmicky, and like they've been tried and failed. But VR collaboration really offers something tactile and useful, whether it's for purely business reasons or in a more social context. Spatial's app (along with what Niantic plans with augmented reality Pokemon Go and Harry Potter titles) could be killer.

There's a lot of potential here and a lot of distance to go before it's realized. The XR2 chipset runs smooth, sharp virtual experiences without having to lean on a PC for rendering. Now we need to see it get into an actual retail headset that can deliver on its promise.

About Our Expert

Sascha Segan

Sascha Segan

Former Lead Analyst, Mobile

My Experience

I'm that 5G guy. I've actually been here for every "G." I reviewed well over a thousand products during 18 years working full-time at PCMag.com, including every generation of the iPhone and the Samsung Galaxy S. I also wrote a weekly newsletter, Fully Mobilized, where I obsessed about phones and networks.

My Areas of Expertise

  • US and Canadian mobile networks
  • Mobile phones released in the US
  • iPads, Android tablets, and ebook readers
  • Mobile hotspots
  • Big data features such as Fastest Mobile Networks and Best Work-From-Home Cities

The Technology I Use

Being cross-platform is critical for someone in my position. In the US, the mobile world is split pretty cleanly between iOS and Android. So I think it's really important to have Apple, Android and Windows devices all in my daily orbit.

I use a Lenovo ThinkPad Carbon X1 for work and a 2021 Apple MacBook Pro for personal use. My current phone is a Samsung Galaxy S21 Ultra, although I'm probably going to move to an Android foldable. Most of my writing is either in Microsoft OneNote or a free notepad app called Notepad++. Number crunching, which I do often for those big data stories, is via Microsoft Excel, DataGrip for MySQL, and Tableau.

In terms of apps and cloud services, I use both Google Drive and Microsoft OneDrive heavily, although I also have iCloud because of the three Macs and three iPads in our house. I subscribe to way too many streaming services. 

My primary tablet is a 12.9-inch, 2020-model Apple iPad Pro. When I want to read a book, I've got a 2018-model flat-front Amazon Kindle Paperwhite. My home smart speakers run Google Home, and I watch a TCL Roku TV. And Verizon Fios keeps me connected at home.

My first computer was an Atari 800 and my first cell phone was a Qualcomm Thin Phone. I still have very fond feelings about both of them.

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