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'Cloud Version' of Assassin's Creed Odyssey Heading to Switch

Odyssey is launching on PC, PS4, and Xbox One on Oct. 5, but a Switch version wasn't expected due to hardware limitations. However, it looks as though Ubisoft got around those limits by opting to stream the game instead. Only Japan is getting it on Switch, though.

 & Matthew Humphries Former Senior Editor

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The Assassin's Creed games have a reputation for pushing console hardware to the limit, and in some cases well beyond those limits. So it wasn't too surprising when Assassin's Creed Odyssey wasn't announced for the Nintendo Switch. Compared to the hardware inside the PS4 and Xbox One, it comes up well short. However, the Switch is getting a version of Odyssey, but only Japanese Switch owners will be able to play it.

It looks as though Ubisoft managed to get around the hardware limitations imposed by the Switch by opting to stream the game to Nintendo's hybrid console instead. So on Oct. 5 when the game launches in major markets on PS4, Xbox One, and PC, a "Cloud Version" will also be made available in Japan.

As GamesIndustry.biz reports, Ubisoft will charge gamers roughly $6.50 for a day pass to try playing it in streamed form. Alternatively, a full game pass lasting two years can be purchased for $75.

The day pass exists not only to allow gamers to try the game and see if they like it, but also to test whether it's actually playable. Streamed games require a reliable connection that maintains a minimum speed so as to allow the streaming to function without stutters, which would obviously ruin the experience.

Ubisoft is copying what Capcom already did when it opted to offer a streaming version of Resident Evil 7 on Switch in Japan. As well as getting around the hardware limitations of the Switch without requiring a lot of optimization work on the game, it also meant Switch owners only needed to download a 45MB game client in order to play. It seems likely the Cloud Version of Assassin's Creed Odyssey will require a download of similar size.

Not offering the Cloud Version outside of Japan may have a lot to do with the reliability and speed of internet connections elsewhere in the world. However, I doubt many gamers would be happy to pay $75 for two years of access to a game that will essentially disappear from a Switch forever after that.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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