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I'm Hyped for GameCube Classics Like F-Zero GX on the Switch 2, But Nintendo Can Learn a Lot From Emulators

The Switch 2 makes it easy to revisit beloved GameCube games, but the excellent Dolphin emulator shows what the titles are missing with its advanced performance and graphics enhancements.

 & Will Greenwald Principal Writer, Consumer Electronics

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New games, crisp resolutions, and high frame rates are good reasons to be excited about the Nintendo Switch 2, but they aren't the only aspects of the upcoming console that interest me. With a subscription to Nintendo Switch Online + Expansion Pack, the console is getting a feature I've wanted since the Wii U days: GameCube games. I sampled several retro classics at Nintendo's Switch 2 launch event and enjoyed my time with them. However, that wasn't enough to overlook the elephant in the room regarding retro gaming on the Switch 2: There are better emulation options elsewhere for playing GameCube games, namely Dolphin.


F-Zero GX and Soul Calibur 2 Play Well, Show Their Age

Let's start with the positives. There were four GameCube games available to play at the Switch 2 event: F-Zero GX, The Legend of Zelda: The Wind Waker, Soul Calibur 2, and Super Mario Strikers. I fired up F-Zero GX and Soul Calibur 2 because they're generational favorites of mine. Plus, their genres (racing for the former, fighting for the latter) are great ways to analyze graphical smoothness.

The good news is that F-Zero GX and Soul Calibur ran well on the Switch 2. I couldn't confirm their rendering resolutions or frame rates, but they featured fluid action. They're emulated, like Nintendo 64 games on the original Switch.

Soul Calibur 2
(Credit: Nintendo)

However, F-Zero GX and Soul Calibur's textures are the same as on the GameCube, a console with a much lower resolution than the Switch 2. As a result, I saw big pixels and slight blurriness running across flat surfaces. It made their interface elements, such as meters or text, pretty crunchy.

F-Zero GX 's spaceship-like racers and the wildly winding roads looked sharp, but their textures, icons, and clocks were soft. On the bright side, the races were too fast to dwell on the in-game textures.

F-Zero GX
(Credit: Nintendo)

Soul Calibur 2, on the other hand, was visually rougher, especially the textures in Link’s green tunic and the stone and grass decorating the ground. The stylized fantasy text suffered from pixelation, too.

Neither game appeared worse than it did on the GameCube. Still, they were a big departure from the platform-specific exclusive games (Donkey Kong Bananza, Mario Kart World) and Switch 2 Edition titles I played at the event. It was the same dissonance you get when you tune into a standard-definition news channel on your 4K TV and the text at the bottom of the screen is much softer than whatever you previously viewed.


The Dolphin Emulator Is GameCube at Its Best

There are better ways to play GameCube games if you are open to methods Nintendo doesn't approve of. The Dolphin emulator is almost as old as the GameCube itself, sees regular updates, and works on a wide range of PCs, phones, and non-Nintendo gaming handhelds. Playing GameCube games at 4K and 60fps or higher is a pretty light lift for computers with any amount of processing power. If you connect a USB optical drive, you can even run original GameCube discs.

Metroid Prime, rendered on Dolphin
(Credit: Nintendo)

It’s a superior experience in terms of options because it has options. Dolphin offers 4K upscaling, texture replacement, online play, widescreen display options, spatial anti-aliasing, and much more.

Yes, the various Nintendo Switch Online game collections are convenient. Still, none offer user-customizable tweaks to determine performance, texture filtering, control mapping, hotkeys, or anything else that lets you control how these classic games play. The GameCube app I tried on the Switch 2 might not have been a final version, but I will be shocked if it has a fraction of Dolphin's settings.

Admittedly, emulation has its share of ethical issues and requires more technical expertise than tapping a few buttons on a Switch 2 controller. Yet, I don't see how the Switch 2’s GameCube library could offer a better experience for anyone willing to traverse those factors. In fact, the Switch 2's GameCube emulation should take inspiration from Dolphin. The emulator makes GameCube games better.


(Credit: Nintendo)

GameCube on the Switch 2 Beats No GameCube at All

GameCube games on the Switch 2 are a positive addition, just like every other retro game library. If you don't want to deal with the murkiness of emulating games, it's an easy and simple way to play these classics for $50 per year with Nintendo Switch Online + Expansion Pack. For all of the games you get, plus additional bonuses, that's pretty reasonable.

Like I said, GameCube games don't feel bad on the Switch 2; I just know what they could be. The interface and options aren't nearly as robust as Dolphin's, which probably won't change, considering it's the case with every other Nintendo Switch Online title. Still, GameCube Classics are a good way to play retro games on the Switch 2.

About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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