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Knockout City (for Nintendo Switch)

 & Jordan Minor Principal Writer, Software

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Knockout City (for Nintendo Switch) - Knockout City (for Nintendo Switch)
3.5 Good

The Bottom Line

From its neon graphics to its tactical mechanics, Knockout City’s take on multiplayer dodgeball is over-the-top in all the right ways. It just sits in an awkward limbo between free and paid games.

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Pros & Cons

    • Fast-paced gameplay
    • Deceptively deep mechanics
    • Stylish, colorful visuals
    • Crossplay between PC and consoles
    • Little variation between multiplayer modes
    • Monetized like a free-to-play game, despite costing $20
    • Lacks a single-player mode

Knockout City (for Nintendo Switch) Specs

ESRB Rating E10 for Ages 10+
Games Genre Sports
Games Platform Nintendo Switch

The esports boom is the perfect opportunity for arcade sports games to make a comeback. The shooter genre isn't the only gaming category with competitive potential, and we can’t play Rocket League forever. The $19.99 Knockout City takes the simple game of dodgeball and turns it into a colorful, chaotic, online multiplayer brawl with an impressive balance between depth and accessibility. It just needs more substance alongside all this style.

The Knockout Game

Anyone who’s ever taken a big, red, rubber ball to the face in gym class can tell you the feeling isn’t too different from being shot. Knockout City intelligently recognizes that dodgeball’s projectile-based nature makes it akin to a kid-friendly shooter, despite technically being a sports game. When two teams of three compete to score the most knockouts, the online battles feel closer to Splatoon than Mario Tennis.

Knockout City gameplay

However, dodgeball’s unique properties provide a fascinating foundation onto which Knockout City introduces an impressive array of original gameplay mechanics. You can time your button press correctly and catch an incoming ball instead of getting knocked out, trip up your opponent’s timing by charging the ball, execute a fake throw, or pass the ball to a teammate if they’re in a better position. You also have multiple jumps, evades, and glide maneuvers to creatively stay mobile. Better yet, curl yourself into a ball for your teammate to pick up and throw into an enemy for an instant KO.

You don’t need to worry about precise aiming, but you never want to start chucking without a plan as the balls are surprisingly sparse. Balls with special powers give you even more choices. Blow up opponents with a bomb ball before it explodes in your hands. Capture your opponent in a cage ball and throw them off the stage to their doom. 

Knockout City is fairly easy to pick up if you’re okay with losing your first few matches, but its sheer tactical potential is what has inspired me to genuinely stick with it. Even in individual 1v1 skirmishes you have a variety of options to consider in just a few seconds, giving the game a satisfying, fighting game-like rhythm. 

A Total Knockout?

It’s a good thing Knockout City has such an appealing core, because the game built around it doesn’t quite do it justice—at least not yet. Besides training missions, there’s no single-player mode. Thanks to crossplay, PC and console players can take each other on with ease, so I never had an issue finding a multiplayer match. Still, the handful of maps and multiplayer modes aren’t that different from each other.

You have your standard Team KO mode, where the first to 10 knockouts wins. In Diamond Dash, knocked-out players leave behind diamonds for the enemy team to collect until they hit the winning number, which just seems like a more complicated way to get to the same goal. For some wacky entertainment, Party Team KO mode turns all the balls into special balls. Face-Off is the high-pressure, 1v1 mode. You can also set up private matches, create and join crews with other players, and compete in League Play (which hasn’t started yet as of this writing). 

As much as I enjoyed playing Knockout City, I quickly felt like I had exhausted everything to do. Plus, I didn’t appreciate the artificial ways the game attempted to keep me playing. Despite costing $20, Knockout City is structured and monetized like a free-to-play live service game with rotating seasons, an ever-changing storefront, and contract missions to complete straight out of Fortnite. I tend to dislike these features no matter what, but would probably tolerate them more in a truly free game. In a paid game (albeit a budget one) I expect more content upfront.  

Knockout City customization

Don’t Mess Up That Pretty Face

Knockout City sports a radical, stylized, summertime aesthetic that’s pretty well-worn territory these days. If you’ve played Overwatch, Ninjala, or Sunset Overdrive you’ll recognize the game’s whole vibe. Still, it’s an excellent execution of said vibe. 

Characters zip around rooftops and construction yards with flair as rainbows shine around them. There’s an almost “futuristic 1950s” theme as teams arrive on flying muscle cars, and dudes with pompadours rock leather jackets. The item shop also provides plenty of contemporary ways to customize your character’s body, outfit, and emotes. Meanwhile, the groovy DJ narrating your exploits recalls DJ Atomika from SSX and other EA Sports Big releases. And "Knockout City" is the best game name since Treachery in Beatdown City.

Knockout City comes from Velan Studios, the team that developed last year’s Mario Kart Live: Home Circuit. The crew is made up of Vicarious Visions veterans, and that team was particularly skilled at pulling off technical feats on weaker hardware. Knockout City runs fantastic on the Nintendo Switch, whether you opt for the 30-frames-per-second Quality mode or the lower-res, 60-frames-per-second Performance mode. Neither lag or poor visuals kept me from success in this twitchy, multiplayer game, and I assume the game looks and runs even better on stronger hardware.

Knockout City aesthetic

A True Underdog Story

Knockout City has already accomplished what has to be one of the more difficult parts of game development: nailing a central idea. Its thrilling, multiplayer dodgeball matches scratch the same itch as classic arcade sports games, while still feeling entirely fresh. But to stay fresh, Knockout City needs to give you more to do, especially if you're spending hard-earned money. The game clearly has plans to evolve and improve in the future, but in a live service game field this competitive, here’s hoping Knockout City doesn’t get knocked out first. 

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Final Thoughts

Knockout City (for Nintendo Switch) - Knockout City (for Nintendo Switch)

Knockout City (for Nintendo Switch)

3.5 Good

From its neon graphics to its tactical mechanics, Knockout City’s take on multiplayer dodgeball is over-the-top in all the right ways. It just sits in an awkward limbo between free and paid games.

Get It Now

Buy It Now

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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