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Valve Acquires 'Small But Scrappy' Game Studio Campo Santo

The Firewatch developer is now a part of Valve where it will continue developing In the Valley of Gods.

 & Matthew Humphries Former Senior Editor

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I think most PC gamers out there would like to see Valve develop more games. While Half-Life 3 may never happen, it looks as though Valve is taking steps to release more games carrying its name. The most recent of those steps is acquiring a game studio in the form of Campo Santo.

The San Francisco-based studio already made a name for itself when Firewatch launched back in 2016. The first-person mystery adventure game grabbed everyone's attention and sold over a million copies before the end of the year. Valve has probably had an eye on them ever since.

The self-proclaimed "small but scrappy video game studio" announced on Saturday via its blog that the dozen-strong team had agreed to join Valve and move to Washington. However, it seems Campo Santo will live on within Valve rather than the team being completely consumed by it.

The next game the studio is making, called In the Valley of Gods, will continue to be developed, but as a Valve game. The studio also intends to keep things running as they have been with regular blog updates and production of The Quarterly Review. Hopefully that lasts once the realities of being owned kick in.

For Valve, the acquisition allows them to grab a talented team in the hope of producing novel games for years to come. Clearly Valve is very busy running Steam and supporting its existing games. Acquiring small studios may be both the simplest and quickest way for the company to start producing new games regularly again.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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