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Facebook: Your Oculus VR Data Can Now Be Used for Ad Targeting

If you're an Oculus VR headset owner, don't be surprised if you end up encountering more Facebook ads encouraging you to play VR games. The company is now going to use Oculus activity to serve up targeted ads on connected Facebook accounts.

 & Michael Kan Principal Reporter

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Oculus VR headset owners be aware: Your Oculus activity can now be used to serve up customized ads on your connected Facebook account.

So don't be surprised if you start encountering creepy Facebook ads encouraging you to play more VR games. On Wednesday, Facebook's Oculus VR division mentioned the change in a blog post introducing new chat and friend-finding features coming to the virtual reality headsets.

"As part of these changes, Facebook will now use information about your Oculus activity, like which apps you use, to help provide these new social features and more relevant content, including ads," it said.

The data sharing specifically applies to users who've logged into an Oculus VR headset with their Facebook account, which many product owners may have done out of convenience. "To make sure that people understand these changes, we're also updating the Oculus Privacy Policy to clarify that these social features are also provided by Facebook," the blog post noted.

Before, the privacy policy merely said the company would use your Facebook activity to help recommend content "you'll find interesting and engaging" while using your Oculus VR headset. Now the language has been changed to explicitly say the social network can tap "information about your use of Oculus products to provide, personalize and improve Facebook Company Products, including to personalize the ads you see on and off Facebook Company Products."

Oculus Privacy Policy

What Facebook exactly means by "ads you see on and off" wasn't elaborated on, but it may simply refer to email-based marketing. (In addition to Oculus, the company also owns Instagram and WhatsApp, and works with many third-party providers.)

The policy tweak, which was first noticed by UploadVR, may make some users cringe. Following several privacy scandals, consumer trust in Facebook is at an all-time low. But according to Oculus, the change promises to help users get more out of their headsets through recommendations, including new VR apps and events they may be interested in.

The company has created an extensive FAQ on what product owners can expect. Oculus also adds: "If you choose not to log into Facebook on Oculus, we won't share data with Facebook to allow third parties to target advertisements to you based on your use of the Oculus Platform."

However, not logging in via a Facebook account means owners won't be able to enjoy the first-party social features the company is trying to provide over the Oculus VR headsets. It's also important to note, under the existing privacy policy, Facebook's Oculus division can still collect your VR activity to serve promotional messages on and off the platform, which can include email-based notifications.

"People who log into Facebook on the Oculus platform will see more targeted ads across Facebook products, however please note, we do not currently display ads in Oculus VR headsets," a Facebook spokesperson told PCMag.

Oculus owners who do log in via a Facebook account can control what data the social network uses to show ads by going into their Facebook settings.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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