PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

League of Legends to Esports Players: Please Don't Talk Politics

'We serve fans from many different countries and cultures, and we believe this opportunity comes with a responsibility to keep personal views on sensitive issues (political, religious, or otherwise) separate,' League of Legend esports head said on Friday.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

The developer behind League of Legends is telling esports players to avoid bringing up sensitive political topics during official tournaments.

"As a general rule, we want to keep our broadcasts focused on the game, the sport, and the players," John Needham, global head of League of Legends Esports, said in a Friday statement.

The message arrives days after Blizzard Entertainment sparked controversy by suspending an esports player for voicing support for pro-democracy protests in Hong Kong. Now the whole gaming industry is facing questions over how it'll address gamer support for political issues without offending China, one of the biggest markets in the world.

Los Angeles-based Riot Games, which makes League of Legends, is indicating it wants esports competition to be a politics-free zone. "We serve fans from many different countries and cultures, and we believe this opportunity comes with a responsibility to keep personal views on sensitive issues (political, religious, or otherwise) separate," Needham said in today's statement.

"These topics are often incredibly nuanced, require deep understanding and a willingness to listen, and cannot be fairly represented in the forum our broadcast provides," he added. "Therefore, we have reminded our casters and pro players to refrain from discussing any of these topics on air."

League of Legends is quite popular in China; next year's official esports tournament is slated to be held in the country. But more importantly, Riot Games itself is owned by Chinese tech giant Tencent, a company that complies with China's strict rules on internet censorship. In 2011, Tencent became the company's majority shareholder before eventually taking full ownership. As a result, gamers have been mocking Needham's statement, claiming it was paid for by Tencent.

It's unclear how Riot Games will respond to esports player who defy the policy at time when the League of Legend World Championships are currently being held in Europe. Needham's remarks make no mention of potential penalties. But the Riot Games executive says his company is also acting out of the need to preserve public safety. "We believe we have a responsibility to do our best to ensure that statements or actions on our official platforms (intended or not) do not escalate potentially sensitive situations," he said.

The maker of Fortnite, Epic Games, has taken the opposite stance, despite being 40 percent owned by Tencent. "Epic supports the rights of Fortnite players and creators to speak about politics and human rights," CEO Tim Sweeney tweeted on Wednesday.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio