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Oppo Unveils 'Waterfall Screen' Prototype Display

It has an 88 degree curved body resulting in a phone that's almost completely borderless.

 & Matthew Humphries Former Senior Editor

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The quest for a completely bordlerless smartphone continues, with Oppo taking a step closer to achieving it today with the announcement of a prototype "Waterfall Screen."

What makes the Waterfall Screen unique is the 88 degree curved body, which wraps the display around two sides of the handset far more than what we've seen before in handsets such as the Galaxy S10 or Huawei P30 Pro. It also sees Oppo improve upon the Panoramic Arc Screen used for the Find X, which allowed for a 93.8 percent screen-to-body ratio.

Oppo Waterfall Screen Prototype

For now, this new screen is just a prototype, but one that looks to be at a point where it could ship in a smartphone if the images are to be believed. There are a few questions that need answering, though. For example, are the curved sections of this new display touch sensitive? If they are, how is Oppo going to deal with accidental input simply from holding the phone?

The handset used to show off the Waterfall Display is surprisingly tall. That should make it easier to hold in one hand, but reaching the upper area of the screen will be difficult and beyond most people. Putting this new screen in a protective case will also prove difficult, and especially so if the curved areas are touch sensitive and therefore can't be covered up.

Finally, there's the question of comfort in the hand. With the sides of the phone being mostly screen, will it be easy to grip or a slippery nightmare?

For now, we should treat the Waterfall Screen for what it is: an impressive prototype that does take us a step close to zero borders. If it does ship in a phone, it will also allow us to answer the question, is this really what we want or is completely borderless great for marketing but poor for usability?

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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