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Logitech Brings Back the MX518 Gaming Mouse

14 years on from its original debut, the much-loved MX518 is back with a 16,000dpi sensor, 32-bit ARM chip, on-board profile storage, and a $60 price tag.

 & Matthew Humphries Former Senior Editor

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In 2005, Logitech launched a gaming mouse that would go on to earn the respect of hardcore gamers. It was called the MX518, and Logitech decided 2019 is the year for it to finally make a comeback in updated form.

The original was loved due to its shape making it very comfortable to use for long periods of time, combined with its performance in games using a 1,600dpi sensor. This new version retains the same basic shape, but upgrades the internals to take full advantage of the technology that has appeared and been refined over the past 14 years.

Inside the refreshed MX518 you'll fins a HERO 16K sensor, offering incremental 100 to 16,000dpi settings, zero smoothing, acceleration, or filtering, and a USB report rate of 1ms. The mouse weighs 3.6 ounces, has a cable length of 7 feet, and works with both Windows 7 or later and macOS 10.11 or later.

As well as being a high-performance gaming mouse, Logitech added a 32-bit ARM processor and onboard memory. This allows up to five profiles to be saved to the mouse using the Logitech Gaming Software or Logitech G Hub. The advantage of saving the profiles to the mouse being that you can then plug the MX518 into another PC and have them accessible without needing additional software installed.

If you fondly remember the original mouse's two buttons above and below the scroll wheel, you'll get to enjoy them again in the new MX518. This time they can be used to switch on-the-fly between the default 400, 800, 1600, 3,200, and 6,400dpi settings, or customize the levels to your preference in software. Add to that a total of eight programmable buttons and you should be able to set this mouse up perfectly for any genre of game.

Logitech is already accepting pre-orders for the new MX518, which costs $59.99. No release date has been confirmed yet, though.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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