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Watch Out for Manipulative Ads in Your Kid's Mobile Apps

A new study is calling out the ad practices of mobile apps designed for children. However, Google said its app store includes warnings about advertising and in-app purchases.

 & Michael Kan Principal Reporter

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It's no secret that apps display ads to make money. But is it wrong for children's apps to do same?

A new study is calling out the ad practices in apps designed for kids aged 5 and younger, claiming they can manipulate children into making purchases.

The study, from researchers at the University of Michigan and Taiwan's National Chiao Tung University, examined 135 apps and concluded that some have been designed to guilt children into paying for in-game content. Others served up adult-themed ads—like a cartoon of President Donald Trump wanting to a press a nuke button, facts about bipolar treatments, and a car shooting game called Fastlane: Road to Revenge.

"We found, particularly among free apps, a high prevalence of advertising using distracting features, potentially manipulative approaches, and content that did not appear to be age-appropriate," said the study's authors.

Children Apps Ads

The findings prompted a coalition of advocacy groups, which include the Campaign for a Commercial-Free Childhood, to request that the Federal Trade Commission investigate the ad practices used by the app developers.

"If a child's play is consistently interrupted by advertising and/or diverted to external websites and stores, the potential educational value of the app is completely undermined," the organization wrote in a letter. "It is deceptive to parents to market games that are constantly interrupted by ads as 'educational.'"

The study's findings aren't exactly a surprise; most apps, especially free ones, use advertising to raise revenue or prod the user to make in-game purchases. But the Michigan study raises questions over whether such ad practices should be used against young children, who may have no idea how ads even function.

The study examined 135 apps, most of them Android, and found that 95 percent used some form of advertising. Almost half employed in-game characters to encourage the child to make purchases for in-game items. "Alternatively, some app characters showed facial expressions or disappointment when the player was not successful or did not choose locked items," the study said.

About a third of apps also served up pop-up video advertisements that interrupted the app's gameplay. Another 17 percent used what the study's authors called "distracting or deceptive ads," which included the adult-oriented advertisements, in addition to virtual buttons that resulted in the child viewing other ads.

Although the ad practices may sound shady, Google pointed out that its app store, Google Play, does tell you when a software title contains ads and in-app purchases. You can also prevent a child from making unauthorized in-app purchases over your phone by going into Google Play's settings and requiring authentication for all app purchases.

"Developers are able to support their businesses by showing advertising in their apps as long as they comply with our policies," the company told PCMag in an email. "Play apps primarily directed to children must participate in our Designed for Families Program and must follow more stringent requirements, including content and ad restrictions, and provide a declaration that they comply with all applicable privacy laws."

The company didn't directly comment on whether any of the apps examined in the study violated Google's advertising policies.

An FTC spokeswoman told PCMag that the commission has received the advocacy groups' letter, but declined to offer further comment.

You can find a full list of the apps the Michigan study examined here.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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