PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Google Irks Epic Games by Revealing Fortnite Android Flaw

After a patch rolled out, Google made details about the bug public, despite a request from Epic Games to stay mum for 90 days, an 'irresponsible' move, Epic chief Tim Sweeney says.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

Epic Games says it was "irresponsible" of Google to reveal a flaw within the installer for Fortnite on Android.

Epic decided to bypass the Google Play Store with its Fortnite Android release. To download the game, you have to go directly to the Epic Games website and sign up for an invite.

Players granted access to the game must first download a Fortnite installer on their phones, which then downloads the full game. However, on Aug. 15, a Google researcher discovered a flaw with the installer, which can let a separate app on your phone hijack what the software actually downloads.

This can be bad in the event your phone is infected with malware. Imagine a shady app that's designed to secretly target the Fornite installer; it could rig what it downloads to install adware or other malicious apps — all without a user's permission.

The good news is that Epic Games rolled out a fix on Aug. 16, which should arrive as an automatic update. Google then made details about the bug public on Friday, despite a request from Epic Games to keep that information confidential for another 90 days.

Fortnite Android Beta

Epic now claims Google was irresponsible for disclosing the vulnerability so soon. "Why the rapid public release of the technical details? That does nothing but give hackers a chance to target unpatched users," Epic Games founder Tim Sweeney wrote in a tweet.

He went on to accuse Google of using the vulnerability as a PR effort to bash Epic's decision to launch Fortnite outside the Google Play Store. "We asked Google to hold the disclosure until the update was more widely installed. They refused, creating an unnecessary risk for Android users in order to score cheap PR points," he added.

So far, Google hasn't commented on the dispute, except to say: "User security is our top priority, and as part of our proactive monitoring for malware we identified a vulnerability in the Fortnite installer." But by making the vulnerability public, the company was effectively tipping off gamers about the need to install the patch.

Why bypass Google Play? Epic wants to avoid paying a 30 percent "store tax" and nix the middleman when it comes to connecting with Fornite players. However, not everyone is a fan of the move; security experts worry that consumers will be caught unaware and end up downloading fake Fortnite apps loaded with malware in an attempt to play the game.

Still, the bug uncovered by Google has nothing to do with a fake Fortnite game, but more with a mistake in programming. Earlier this month, other Android apps, including Google Translate, were also found with similar flaws, according to the security firm Check Point.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio