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Facebook Discontinues Oculus Go to Focus on Oculus Quest, Rift VR Headsets

The company is going all-in on VR headsets with six degrees of freedom, instead of focusing on entry-level headsets with only 3DOF.

 & Michael Kan Principal Reporter

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Bad news for Oculus Go owners. Facebook is dropping support for the VR headset. 

The company is preparing to halt sales of the Oculus Go—its $149 entry-level product—in order to focus on developing more powerful VR headsets.

In a Tuesday blog post, Facebook cited the growing success of the Oculus Quest, a $399 standalone VR headset it launched last year. The product features built-in tracking and six degrees of freedom (6DOF), enabling you to fully walk around and immerse yourself in the VR environment. 

“The community response has been overwhelmingly positive, and you’ve told us loud and clear that 6DOF feels like the future of VR,” the company wrote. 

The Oculus Go, on the other hand, only offers three degrees of freedom (3DOF). You can look up and down, and left to right, enabling you to view 360-degree panoramic images or videos. However, the VR experience keeps you largely tied down to one stationary position. 

Facebook described the upcoming change as “going all in” on 6DOF, but it’ll come at the cost of Oculus Go. “We won’t be shipping any more 3DOF VR products. We’ll end sales of Oculus Go headsets this year as we double down on improving our offerings for Quest and Rift,” the company added. 

Facebook is promising to maintain the software on the Oculus Go through 2022 with fixes and security updates. However, the company will no longer introduce new features to the product, nor will it publish new third-party apps for the Oculus Go after Dec. 18, 2020.

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About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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