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Assassin's Creed Shadows Stealths Onto iPads Courtesy of iPadOS 18, Game Mode

Ubisoft’s upcoming action epic sneaks onto the newest Apple iPads on Nov. 15.

 & Jordan Minor Principal Writer, Software

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At Ubisoft Forward, Ubisoft’s summer gaming showcase, the publisher shed more light on Assassin’s Creed Shadows. This upcoming installment in the popular historical murder franchise finally goes to feudal Japan, an era ripe with creative killing potential.

The event showcased the two new heroes: Naoe (a ninja) and Yasuke (a samurai). However, at WWDC, Ubisoft revealed more juicy news: Assassin's Creed Shadows will leverage Apple's new gaming initiatives by launching on iPadOS 18 the same day as Mac, PC, and console.


Assassin's Creed Shadows on iPadOS 18

Assassin’s Creed isn't quite an annual franchise these days, but Assassin’s Creed: Shadows is coming sooner than you think. The game launches on Nov. 15 for Mac, PC, PlayStation 5, and Xbox Series X/S. Surprisingly, the game is also making the leap to iPad. Yes, the massive open-world game, which isn't even coming to last-gen consoles, will run on the newest iPads.

We don't know the exact spec requirements. However, the relatively modest Assassin's Creed Mirage required an M1 chip to run on iOS devices. So, presumably, Assassin's Creed Shadows will only run on iPads new enough to have that beefy silicon. However, you may need the cutting-edge M4 chip for graphical enhancements like ray tracing support.

Assassin's Creed Shadows and other AAA games slated for (or already available on) Apple's mobile devices—Death's Stranding, Resident Evil 4 Remake—will tap Game Mode, a new iPadOS18 (and iOS18) feature. Game Mode reduces background activity to deliver increased performance and better battery life. It also reduces Bluetooth latency for wireless controllers and headphones. In short, Game Mode transforms your iPad into a dedicated gaming device, so you can take Naoe and Yasuke on the go.


A Nimble Ninja and Historical Samurai

At WWDC, Ubisoft’s Vice President & Executive Producer of the Assassin’s Creed franchise, Marc-Alexis Cote, didn't explicitly state that the showcased footage represented the iPad version (he spent most of his time discussing the Mac version). Hopefully, Assassin's Creed Shadows' iPad gameplay will closely match its console, Mac, and PC counterparts.

Naoe represents classic series action, or the recent throwback, Assassin’s Creed Mirage. She's a stealthy warrior who stays out of sight and takes out targets without making a sound. With Naoe, you scramble across rooftops, toss shuriken, and manipulate the surroundings to make hapless guards more vulnerable.

If Naoe is quiet, then Yasuke is loud. Inspired by an actual historical figure, Yasuke was an African who became a retainer for Oda Nobunaga during the Sengoku period. His heavier combat recalls modern Assassin’s Creed games like Assassin’s Creed Valhalla. The gameplay consists of tense, elegant sword duels, and you can lop off dishonorable heads like in a Shogun episode. Certain situations let you choose which character to play, depending on which approach you prefer.

We love seeing Yasuke here. The idea of a real-life Black samurai is incredibly cool and has already inspired characters in anime and other games. Netflix's Yasuke anime, starring Lakeith Stanfield, is one of our favorite examples of a streaming service celebrating Black art. Plus, making Yasuke a main, playable character is a smart way to separate Assassin’s Creed Shadows from the dozens of other traditional samurai games, including Ghost of Tsushima, Nioh, Rise of the Ronin, and Sekiro: Shadows Die Twice.

Whether it's on the Nintendo Switch or handheld gaming PCs, we adore playing epic adventures on portable devices. So Assassin's Creed Shadows on iPad sounds like a terrific move by Ubisoft. Here's hoping the final game lives up to the promise.


For more on gaming, check out our favorite trailers from IGN Live and Xbox Games Showcase.

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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