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BioWare Responds to Mass Effect 3 DLC Controversy

 & Chloe Albanesius Executive Editor, News

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BioWare on Sunday denied that portions of a downloadable content (DLC) pack for Mass Effect 3 was intentionally removed from the game for financial gain.

DLCs are game add-ons that players purchase to enhance their experience. But when a hacker revealed that BioWare might have stripped out portions of Mass Effect 3 in order to sell it as a DLC and make some extra cash, the gaming community was not pleased.

In an extended Twitter post, Mike Gamble, a Mass Effect producer at BioWare, said the DLC, dubbed "From Ashes," was developed during the months-long period of bug fixing and certification for the full Mass Effect 3.

"The intent [was] to finish production on ['From Ashes'] long after ME3 was out of our hands as a dev team," Gamble wrote.

Gamble contended that it was impossible to develop the game and the DLC independently, so some crossover is natural.

"As we've mentioned before, that character has to be planned and the framework has to be established ahead of time for us to build off of with the DLC module," he wrote. "You may have seen a similar framework developed in ME2 for the Zaeed and Kasumi characters. We wanted Javik to be a fully featured squad member, with deep dialogue throughout the game – and we needed him to be accessible via the character selection GUI (which you cannot simply 'overwrite' with DLC)."

As a result, "certain elements of the Javik appearance and some of the VO needed to be included on the disc," Gamble continued. "That is a fact. But that doesn't mean the content was created, and then removed. It is a necessity of adding a rich character presence in our game."

That addition is over 600MB and includes the mission itself, the cinematic flashback moments, the cinematic dialogue interactions with Javik, his weapon, and the appearances for squad members, which Gamble said is "everything that makes the adventure a cohesive experience."

Mass Effect 3 went on sale Tuesday and sold 890,000 copies in its first 24 hours of availability. Electronic Arts CEO John Riccitello said at the time that 40 percent of the people who bought ME3 at GameStop also purchased a download code for additional content.

For more, see PCMag's first look at Mass Effect 3 and the slideshow below.

About Our Expert

Chloe Albanesius

Chloe Albanesius

Executive Editor, News

My Experience

I started out covering tech policy in DC for The National Journal, where my beat included state-level tech news and all the congressional hearings and FCC meetings I could handle. I later covered Wall Street trading tech before switching gears to consumer tech. I now lead PCMag's news coverage.

My Areas of Expertise

Getting my start in DC means I still have a soft spot for tech policy; Congressional hearings can sometimes be as entertaining as a Bravo reality show, for better or worse. But PCMag is all about the technology we use every day, as well as keeping an eye out for the trends that will shape the industry in the years ahead (or flop on arrival). I've covered the rise of social media, the iOS vs. Android wars, the cord-cutting revolution that's now left us with hefty streaming bills, and the effort to stuff artificial intelligence into every product you could imagine. This job has taken me to CES in Vegas (one too many times), IFA in Berlin, and MWC in Barcelona. I also drove a Tesla 1,000 miles out west as part of our Best Mobile Networks project. Of late, my focus is on our hard-working team of reporters at PCMag, guiding and editing their robust coverage.

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