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AMD: Gaming Demand Is Weak, Going to Get Worse

AMD, which makes chips for the PS5, Xbox, and Steam Deck, reports a 48% year-over-year drop in gaming revenue for Q1.

 & Michael Kan Principal Reporter

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It looks like consumers are holding off buying gaming consoles and graphics cards, according to AMD, which reports that demand for gaming has plummeted. 

The company's Q1 earnings show that AMD's revenue for gaming reached only $922 million, falling 48% year-over-year during the January to March period. 

The decrease is significant since AMD not only produces PC graphics cards but also the chips for Sony’s PlayStation 5, Microsoft’s Xbox Series X, and Valve’s Steam Deck gaming handheld. 

In addition, AMD says gaming revenue for Q1 fell sequentially from Q4 by 33%. More pain is expected in Q2 and the coming financial quarters. "If you look at the gaming, the demand has been quite weak. That's quite very well known, and also their inventory level,” CFO Jean Hu said during an earnings call.

“We actually think the second half will be lower than first half,” she added. “That's basically how we're looking at this year for the gaming business.”

Hu made the comment after Sony reduced projections for PS5 sales, saying “we anticipate a gradual decline in unit sales from next fiscal year onwards.” Meanwhile, Microsoft reported last week that Xbox hardware revenue had dropped 31% year-over-year “driven by lower volume of consoles sold.”

AMD’s earnings are stirring up speculation that consumers may be fed up with high prices for today’s console hardware, graphics cards, and games; the latter can now start at $70. Still, a refresh of new GPUs and consoles in the coming quarters, including the rumored PS5 Pro, could spark new sales down the line.

In contrast, AMD rival Nvidia saw its gaming revenue remain flat quarter-over-quarter to reach $2.9 billion, which suggests some consumers are still buying GPUs, despite the high pricing.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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