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Valve Delays Steam Deck Launch by 2 Months Due to Component Shortages

The handheld gaming PC is now scheduled to begin arriving in February.

 & Michael Kan Principal Reporter

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Bad news for Steam Deck buyers: the handheld gaming PC won’t arrive in December as originally planned. 

On Wednesday, Valve announced the great chip shortage is forcing the company to delay Steam Deck’s launch by two months. “We’re sorry about this—we did our best to work around the global supply chain issues, but due to material shortages, components aren’t reaching our manufacturing facilities in time for us to meet our initial launch dates,” the company wrote. 

Instead, Valve plans to start shipping the first Steam Deck units in February. In the meantime, the company is pushing back delivery estimates for all existing pre-orders. February "will be the new start date of the reservation queue—all reservation holders keep their place in line but dates will shift back accordingly,” the company added. 

Pre-order customers can view their re-scheduled Steam Deck ship date on the Steam Store. One PCMag staffer who pre-ordered a unit said his own reservation got kicked back from Q1 to Q2. My own pre-order was pushed to sometime after Q2.

We had held out hope the Steam Deck would arrive in time for this year’s holiday season since the product itself was first announced in July. In September, Valve also began shipping developer edition Steam Decks to game creators. But it seems the company is struggling to produce enough units to meet the first round of pre-orders amid a historic chip shortage that is affecting the entire electronics industry.

If you pre-order a Steam Deck today, don’t expect your order to arrive until after 2022’s second quarter, according to Valve's website.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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