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Microsoft's Game-Boosting DirectStorage to Land on Windows 10, Not Just Windows 11

The feature promises to help load games instantly on a PC and free up CPU resources.

 & Michael Kan Principal Reporter

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Good news for PC gamers: A Microsoft feature that promises to load up games instantly is coming to both Windows 10 and Windows 11

The feature is called DirectStorage, and it’s designed to take advantage of a PC’s NVME SSD storage drive to accelerate the loading times. Last month, Microsoft originally announced DirectStorage was arriving exclusively to Windows 11. But on Friday, the company said the technology will also be enabled on Windows 10 version 1909.

“Microsoft is committed to ensuring that when game developers adopt a new API, they can reach as many gamers as possible,” the company wrote in a developer blog. “As such, games built against the DirectStorage SDK will be compatible with Windows 10, version 1909 and up.”

The feature is based on the game-loading technology found in the Xbox Series X. Citing out-of-date storage APIs, Microsoft created DirectStorage to fully leverage the high bandwidth found in NVME SSD drives, starting with PCIe Gen 3.0. The technology also promises to free up the CPU, which could lead to higher game frame rates. 

However, Microsoft says DirectStorage will run slower on Windows 10 than Windows 11 due to the operating system's "legacy storage stacks." And, "because Windows 11 was built with DirectStorage in mind, games running on Windows 11 benefit further from new storage stack optimizations,” the company explained. 

It’ll be up to game developers to implement the DirectStorage API. To get the industry behind the effort, Microsoft on Friday also started releasing a developer preview of DirectStorage to select game makers. “Stay tuned as we’ll be gradually rolling out to an increasing number of developers,” Microsoft added. 

The company’s blog post doesn’t mention when DirectStorage will be enabled for Windows 10. But Windows 11 is slated to launch this holiday season.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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