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Microsoft Flight Simulator Launches on Xbox Next Summer

Available to Xbox Games Pass subscribers on launch day, expect some new peripherals, too.

 & Matthew Humphries Former Senior Editor

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The latest version of Microsoft Flight Simulator has been available to PC gamers since August, and ever since it launched we've been wondering when Microsoft will release the game for Xbox? Now we know, and Xbox Series X and Series S owners are in for a long wait.

As Eurogamer reports, yesterday Microsoft confirmed that Flight Simulator will be available for both new Xbox consoles next summer, meaning there's at least another six months to wait before it launches. Jorg Neumann, Head of Microsoft Flight Simulator, promised in a blog post that Xbox owners, "can expect the same level of depth as the PC version, allowing you to experience the most authentic and realistic flight simulator we have ever created."

What that means in reality is the ability to fly all over the world, landing at over 37,000 airports and cruising above two million cities, all while enjoying (or enduring) the real-time weather system "in a dynamic and living world." The other good news for gamers who take their simulations very seriously is Microsoft's work with a number of third-parties to develop and launch new peripherals to support the game on consoles.

If you're signed up to Xbox Game Pass, then Flight Simulator will be available to play on launch day without having to spend any extra cash (unless you want some of those new peripherals to enhance the experience). On PC, the game requires 150GB of hard drive space, so expect a similar amount being required on your Xbox SSD.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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