PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Apple Tries to Bring More Windows PC Games to Mac With New Toolkit

The new 'game porting toolkit' can help developers evaluate their Windows games on macOS immediately, thanks to a new emulator that seems to have DirectX12 support.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

Windows remains the top platform for PC games, but Apple is trying to change that with a new toolkit designed to help developers quickly bring their PC titles to the macOS platform. 

At WWDC, the company introduced a Game Porting Toolkit, which promises to streamline the process of translating a Windows or even console title to macOS. 

It can typically take a developer numerous steps merely to see and test their game on a different OS. To address this, the toolkit includes an emulator that can run a Windows game on a Mac. “This lets you analyze your game’s potential performance immediately, eliminating months of upfront work,” Apple director Brandon Corey said in a session at WWDC. 

The emulator running the game The Medium.

Interestingly, a screenshot shows the emulator can also run Microsoft’s DirectX12, which is often used in high-end Windows PC titles, but hasn’t been natively available for Macs. In another WWDC session, Apple demoed the developers of the game, The Medium, using the emulator to run a DirectX12 Window build of their horror title on a Mac.

Hence, the emulator is raising questions over whether it can be used beyond testing purposes and become an official way to run Windows PC games on a Mac, as pointed out by Andrew Tsai, the founder of PCGamingWiki. This would be similar to how Valve’s Linux-based Steam Deck can also run Windows games, thanks to the Proton translation layer.

It also looks like Apple built the emulator based on open-source computer code from CodeWeavers, the company behind Wine and CrossOver, two projects that can run Windows apps on macOS. In a press release, CodeWeavers said: "We are ecstatic that Apple chose to use CrossOver’s source code as their emulation solution for the Game Porting Toolkit."

"We did not work with Apple on this tool, but we would be delighted to work with any game developers who try out the Game Porting Toolkit and see the massive potential that Wine offers," the company added. Last week, CodeWeaver also announced it's working on DirectX12 support for CrossOver. So that may explain the emulator's DirectX12 capabilities.

For now, Apple has only said that the emulator can translate the x86 instructions in a Windows game, including mouse/keyboard input, audio and graphics, to run on Apple’s Arm-based silicon. We reached out to the company for comment and will update the story if we hear back.  

The second feature in the Game Porting Toolkit can automatically convert a Windows game’s 3D visual shaders, including the ray-tracing elements, to Metal, the graphics API for macOS. A final feature can convert the game’s graphics code and optimize it for Macs through various debugging tools. 

Apple is offering the Game Porting Toolkit to developers on its website and via a GitHub page. Meanwhile, the game The Medium is slated to arrive natively for Macs later this summer.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio