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Judge: Apple Must Let iOS Apps Include Third-Party Payment Options

The injunction, which takes effect in 90 days, threatens to upend Apple’s control over the iOS ecosystem.

 & Michael Kan Principal Reporter

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Apple can no longer ban software developers from adding their own payment functions to iOS apps, according to a US judge. 

The Friday ruling in the Apple vs. Epic Games case deals a blow to the iPhone maker. District Judge Yvonne Gonzalez Rogers ordered an injunction that “permanently” restrains Apple from blocking developers from using external links and buttons that can redirect app customers to other payment methods outside Apple’s in-app purchasing system. 

The ruling.
The text of the ruling.

The injunction, which takes effect in 90 days, threatens to upend Apple’s control over the iOS ecosystem. Under the current iOS App Store rules, purchases made inside any app developer must fork over 30% or 15% of their revenue to the company. App developers also have to use Apple’s own in-app payment system. 

However, a year ago, Epic Games protested the requirements by adding its own direct payment option in the iOS version of the company’s hit game Fortnite. The game developer then kicked off an antitrust lawsuit against Apple on claims the company was enforcing a monopoly. 

After months of deliberations, Judge Rogers ruled on Friday that Apple’s rules around the iOS App Store constituted a violation of California’s Unfair Competition Law. Hence, she ordered an injunction against Cupertino. 

However, Rogers disagreed that Apple possessed a monopoly with its control over the iOS ecosystem, citing a lack of evidence. "Given the trial record, the Court cannot ultimately conclude that Apple is a monopolist under either federal or state antitrust laws. While the Court finds that Apple enjoys considerable market share of over 55% and extraordinarily high profit margins, these factors alone do not show antitrust conduct," she wrote. "Success is not illegal.

"Nonetheless, the trial did show that Apple is engaging in anticompetitive conduct under California’s competition laws," she added. "The Court concludes that Apple’s anti-steering provisions hide critical information from consumers and illegally stifle consumer choice. When coupled with Apple’s incipient antitrust violations, these anti-steering provisions are anticompetitive and a nationwide remedy to eliminate those provisions is warranted."

Despite the injunction, Apple hailed the ruling as a win. “Today the Court has affirmed what we’ve known all along: the App Store is not in violation of antitrust law," the company said in a statement.

"As the Court recognized ‘success is not illegal.’ Apple faces rigorous competition in every segment in which we do business, and we believe customers and developers choose us because our products and services are the best in the world. We remain committed to ensuring the App Store is a safe and trusted marketplace that supports a thriving developer community and more than 2.1 million US jobs, and where the rules apply equally to everyone," it added.

Apple can also petition Judge Rogers to modify the injunction “for good cause based on changed circumstances or otherwise.”

Judge Rogers also found fault in Epic Games’ conduct. In a related ruling, she ordered the company to pay Apple $12 million for “breach of contract” for including a direct payment option in Fortnite a year ago, which Apple argued broke iOS App Store rules.

On Twitter, Epic Games CEO and Founder Tim Sweeney said the ruling "isn't a win for developers or for consumers. Epic is fighting for fair competition among in-app payment methods and app stores for a billion consumers."

The ruling comes shortly after South Korea passed a bill that will require Apple and Google to allow developers to use third-party payment solutions in apps distributed via the App Store and Play Store. As The Verge reports, however, Apple declined to allow Epic Games to return Fortnite to the App Store in the region. And today's ruling does not force Apple to return Fortnite to the iOS App Store, so it seems the popular game will remain excluded from iPhones.

"Fortnite will return to the iOS App Store when and where Epic can offer in-app payment in fair competition with Apple in-app payment, passing along the savings to consumers," Sweeney said today. "Thanks to everyone who put so much time and effort into the battle over fair competition on digital platforms, and thanks especially to the court for managing a very complex case on a speedy timeline. We will fight on."

Last week, in a separate case, Apple made a small concession that allows developers of so-called “reader” apps to include an in-app link to their websites. “Reader apps provide previously purchased content or content subscriptions for digital magazines, newspapers, books, audio, music, and video," Apple said, like Netflix, Spotify, and Amazon Kindle.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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