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Nvidia GeForce RTX 50-Series Mobile GPUs Bring AI-Based Rocket Fuel to Gaming Laptops This Spring

Nvidia took the main keynote stage of CES 2025 to reveal its next generation of PC gaming and content creation graphics hardware for laptops...and AI makes it all possible.

 & Joe Osborne Deputy Managing Editor, Hardware

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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(Credit: Nvidia)

Nvidia used CES 2025 to share its vision for the future of gaming laptop graphics: the GeForce RTX 50 series "Blackwell" graphics processors (GPUs). This new generation of mobile GPU rings in DLSS 4 super-scaling, which can reportedly predict and generate additional frames using machine learning.

A host of Nvidia's partners, including Acer, Asus, Dell, Lenovo, and MSI, joined the firm in revealing their own mobile gaming PCs with Nvidia's RTX 50-series silicon inside.

Naturally, artificial intelligence (AI) plays a significant role in Nvidia's plans for attacking the rapidly increasing demands of 3D gaming applications. Nvidia's new Blackwell architecture, which is capable of driving thousands of AI TOPS (or trillions of operations per second), enables all of its new supporting technologies.

"Neural rendering is the future of computer graphics," Nvidia CEO Jensen Huang said on stage during his CES 2025 keynote address.

These new GeForce RTX 50-series Blackwell laptops will be available in March starting at $1,299, but Nvidia has several more potent (and more expensive) options lined up.


Nvidia's Current Stack of RTX Blackwell Laptops

For this March 2025 launch, Nvidia has four different tiers of RTX 50-series graphics silicon available: the GeForce RTX 5070, the RTX 5070 Ti, the RTX 5080, and the RTX 5090. Nvidia promises that the RTX 5070 drives RTX 4090 levels of mobile graphics performance at half the power draw, which is quite a claim.

(Credit: Nvidia)

According to Nvidia, RTX 5070 laptops will start at $1,299, with the base pricing increasing to $1,599 for RTX 5070 Ti, $2,199 for RTX 5080, and $2,899 for RTX 5090. So, clearly, the pricing can get stratospheric rather quickly.


What RTX Blackwell Does for Your PC Gaming and Creation

Nvidia's RTX Blackwell architecture packs fifth-generation machine-learning Tensor Cores and fourth-generation ray-tracing (RT) cores as a foundation. The Tensor cores drive DLSS 4 frame-generation technology to improve performance at higher resolutions by using AI algorithms crunched on by the Tensor cores to write additional frames, increasing effective frame rates. Now, DLSS 4 can generate up to three frames per rendered frame, Nvidia said in a press release.

DLSS 4 is a suite of AI-based graphics optimization technologies, including "the graphics industry’s first real-time application of the transformer model architecture," according to Nvidia. This transformer technology enables DLSS Ray Reconstruction and Super Resolution models to use two times more parameters and four times more compute "to provide greater stability, reduced ghosting, higher details, and enhanced anti-aliasing in game scenes."

(Credit: Nvidia)

Blackwell brings even more AI-based enhancements to graphics processing, like RTX Neural Shaders. This feature introduces AI algorithms into programmable shaders, enabling film-grade assets and enhanced ray-traced lighting in real-time in 3D games using fewer resources.

Finally, the most relevant to gaming and creation is RTX Neural Faces. This feature uses generative AI to produce stable, high-fidelity 3D faces in real-time with just rasterized faces and 3D pose data as input. This reduces rendering errors and increases the consistency of 3D character models in motion within games and 3D applications.

We're excited to test out this next generation of Nvidia mobile graphics, especially with supposed RTX 4090 performance for just $1,299 to start. Return to PCMag in March for the first fully tested Nvidia GeForce RTX 50-series gaming laptop reviews.

About Our Expert

Joe Osborne

Joe Osborne

Deputy Managing Editor, Hardware

My Experience

After starting my career at PCMag as an intern more than a decade ago, I’m back as one of its editors, focused on managing laptops, desktops, and components coverage. With 15 years of experience, I have been on staff and published in technology review publications, including PCMag (of course!), Laptop Magazine, Tom’s Guide, TechRadar, and IGN. Along the way, I’ve tested and reviewed hundreds of laptops and helped develop testing protocols. I have expertise in testing all forms of laptops and desktops using the latest tools. I’m also well-versed in video game hardware and software coverage.

The Technology I Use

I have ebbed and flowed between Windows-based and Apple hardware and software throughout my life. My first computer was a hand-me-down Apple IIe with the green screen and spool printer. I soon learned Windows with a—yes, hand-me-down—Packard Bell.

Today, I prefer macOS to Windows for its more straightforward integration with the phone I use (an iPhone) and simpler keyboard shortcuts and file management. Also, the hardware and performance are always top-notch, especially with the latest MacBook designs. (Windows, admittedly, still has better multi-window management.)

As for gaming, I’m a Nintendo fan first, a retro gamer second, and a PC gamer third. Expertise aside, it’s a matter of time and preference—not to mention the lack of space I’m willing to give up for a gaming PC in my home.

Finally, I love 3D-printing new miniatures for the tabletop war games that I enjoy playing. I currently use an AnkerMake M5C filament printer to great effect, and I have probably printed more than 100 models between two armies of dwarfs and elves.

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