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AMD Demos a Way to Fully Harness a GPU to Render Games

The Work Graphs API promises to help games run even more efficiently by offloading more of the work to the GPU, bypassing the need to rely on the CPU for instructions.

 & Michael Kan Principal Reporter

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AMD is demoing a new technique that promises to run PC games more efficiently, potentially freeing up resources and speeding up rendering times. 

The technique is called the Work Graphs API, which Microsoft released last week. On Monday, its partner on the project, AMD, discussed how developers can use the API to offload more of the game rendering to the GPU, bypassing the need to rely on a PC’s CPU for instructions. 

“For many years, game developers have dreamt of a fully GPU-driven renderer where the whole scene processing takes place on the GPU,” AMD architect Matthäus Chajdas says in a blog post

Currently, a PC game taps the CPU to calculate the GPU workload, which can require constant callbacks to the chip. This can slow down processing times and lead to inefficient resource allocation. The Work Graphs API tries to address these shortcomings by allowing the GPU’s processing threads to schedule the work instructions, resolving the potential CPU bottleneck. 

To demo the technology, Chajdas created a 3D environment of a hillside castle town that’s rendered using the Work Graphs API on an AMD Radeon RX 7900 XTX graphics card. The technology is able to efficiently generate the entire environment. At the same time, the API is used for “procedural generation,” by adding more details to the scene, including realistic shadows and the grass on the ground. 

In his blog post, Chajdas also noted that Work Graphs can run about 39% faster than Executeindirect, an older API designed to run instructions directly from the GPU. 

(Credit: AMD)

But one big question is what Work Graphs will mean for games: Might we see a sizable increase in frame rates or faster loading times? While speaking at the Games Developer Conference in San Francisco, Chajdas said it was too early to say how Work Graphs API will translate to gaming performance improvements.

The other issue is that it'll be up to game developers to implement the API, which will likely take time. But to encourage adoption, AMD and Microsoft plan on releasing new updates to the Work Graphs API in the future.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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