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Intel: Sorry, But Drivers to Play Starfield on Arc GPUs Will Take Another Week

For some reason, Intel didn't have an optimized driver for its Arc graphics card to address the early access launch of Starfield.

 & Michael Kan Principal Reporter

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If you own an Intel Arc graphics card, prepare for a buggy experience when trying to play the newly released PC game Starfield

The highly anticipated RPG title held its early access launch on Thursday. But apparently, Starfield struggles to run on Intel’s Arc GPUs because the company neglected to release an optimized driver for the game. 

According to some users on social media, the game can fail to launch, suffer from crashes, or display garbled graphics if you try to play it on an Intel Arc graphics cards. “Best I can get is seizure-inducing flashing of broken shaders followed by a hard crash no matter the settings,” wrote one user on Twitter. 

In its own tweet, Intel acknowledged the problems. “We are aware of issues with @StarfieldGame on Intel Arc graphics. We are working to improve the experience for the game's general release next week,” the chip maker said. 

That means Arc owners will need to wait until Sept. 6, when Starfield is generally released to the public. In contrast, owners of the Premium or Constellation editions of the game can play now through the early access period. 

Why Intel didn’t prepare a driver for the early access launch remains unclear. But it’s not a good look for the company as it tries to compete with Nvidia and AMD in the graphics card market. Both Nvidia and AMD have already released their own optimized drivers to play Starfield, which is one of the most hyped up games of the year.  

The absence of a game-ready driver is already prompting some customers to regret purchasing Intel’s first-generation Arc graphics cards, which launched about a year ago. “I'm an early adopter and I trusted Intel. This has been a huge disappointment,” wrote one user on Twitter.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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