PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

Sony Reduces Weight of PS5

The latest model is now 21 ounces (600 grams) lighter than the launch console.

 & Matthew Humphries Former Senior Editor

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

Sony just increased the price of the PS5 everywhere except the US, but it also managed to tweak the internals and reduce the weight of the console again.

In August last year, Sony started selling Disc and Digital editions of the PS5 that were 10.5 ounces (300 grams) lighter. Now, as Press Start reports, Sony has done it again and introduced new models CFI-1202B (Digital console) and CFI-1202A (Disc console) in Australia that weigh even less.

The CF-1200 models are expected to launch more widely on Sept. 15, starting in Japan, but Australia has got it first. The Digital console is 7 ounces (200 grams) lighter than last year's model (over 17 ounces (500 grams) lighter than the launch model), while the Disc console is 10.5 ounces lighter, and therefore 21 ounces (600 grams) lighter than the launch model.

Last year the weight saving was achieved through the use of a smaller heatsink to keep the chips and memory cool. There was speculation back in May that Sony was going to start using a 6nm chip for the PS5. If that's the case, then the more efficient processor could allow Sony to reduce the size of the heatsink even further and cut 10.5 ounces from the weight in the process. We won't know for sure how it was achieved until someone does a teardown of the new CF-1200 models.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

Read full bio