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Call of Duty: Black Ops II

 & Matthew Murray Managing Editor, Hardware

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Call of Duty: Black Ops II - Gaming
3.5 Good

The Bottom Line

Some excitement and a few minor innovations can't prevent most of Call of Duty: Black Ops II from feeling like a retread in need of a reboot.
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Pros & Cons

    • Good multiplayer mode.
    • Branching, "rewindable" campaign makes intelligent use of player choices.
    • Single-player campaign is short, unfocused.
    • Zombies mode lacks innovation.

Call of Duty: Black Ops II Specs

ESRB Rating: M for Mature
Genre: Action Games
Platform: PC

I can't recall a first-person shooter that made me feel more like I was in the middle of an action movie than Call of Duty: Black Ops II. This, however, is not necessarily always a positive thing. The cinematic approach plays well enough (if never spectacularly) in the multiplayer and zombie modes that give this latest chapter in the venerable military-themed series its longest-lasting heft. But when similar techniques are applied to the single-player campaign, the results are more middling, especially in light of the sterling success of the original Black Ops£35.17 at Amazon UK two years ago. Treyarch's follow-up to that super-smash hit has already obliterated sales records this time around as well, so it doesn't need much help finding an audience. But whether this burgeoning franchise-within-a-franchise can thrive with continued treatment of this sort is another question.

Medium-Rare Multiplayer
Let's start with what will be the meat of the Black Ops II experience for many: multiplayer mode. Treyarch has not toyed significantly with the formula, still giving players numerous options for facing off against others across the country and around the globe. "Core" missions include Team Deathmatch, Free-for-All, Search & Destroy, and Capture the Flag (all of which are also available in "Hardcore" mode, which removes the HUD and limits health), and eight others; you can also engage in in two types of "Combat Training" runs to hone your skills, or play four "Party Games" that put interesting for-entertainment-only spins on the weapons you can use and the rules you play by.

These are all enjoyable for what they are, although to what degree is determined by the people you play with. If you want to be guaranteed of having talented, trustworthy squad mates, you're better off creating a custom game and inviting the people you want to join you rather than trusting fate to provide you with worthy allies from the standard lounge system. In any event, it's easy to lose yourself in game after game, and we found that even playing on a below-average team didn't depress the fun factor too much.

You won't notice a lot of big changes in the everyday operation of Black Ops II's multiplayer mode, with one key exception: the new "Pick 10" character configuration system. With it, you can forgo established classes and instead create a new from scratch, customizing all the aspects of your play by using a points system that affects everything from weapons to perks. It won't appeal to everyone, but it strikes us as a clever addition that lets you personalize your multiplayer experience as much or as little as you want.

The Walking Dead
Not in the mood for a traditional multiplayer free-for-all? Zombies mode puts a fantastical spin on the shooting concept, dropping you into a closed location where you must defend against ever-increasing hordes of the raging undead.

"Survival" mode, in which you frantically try to acquire the weapons you need to decapitate the decaying masses and board up the entrances to your stronghold, is still on hand, but it has been joined by two others. "Grief" is a cool idea, in which two teams attack each other indirectly by luring the zombies against the opposing side. A campaign-style offering called "Tranzit" lets you move organically between maps in a way that imparts some much-welcome cohesion to what's been since its inception a quirky aftertaste to Call of Duty's more realistic flavor. Tranzit might even be too open-ended, as it can be difficult to discern exactly what you're supposed to do with all the options at your disposal.

These are, alas, hardly major innovations for the most part, but they're the only ones of real note in Zombies. Otherwise, this is standard, "shame the shambler" stuff that lacks the pungent immediacy of Call of Duty at its best. We imagine it's tough to think of that many ways to spice up a zombie shooter, which is perhaps stylistically over-specific as it is, but if this mode is going to continue to appear in future titles, it needs a facelift or it's going to get really boring, really quickly. (Unless you adore titles like Left 4 Dead, it might very well have already arrived there.)

Final Thoughts

Call of Duty: Black Ops II - Gaming

Call of Duty: Black Ops II

3.5 Good

Some excitement and a few minor innovations can't prevent most of Call of Duty: Black Ops II from feeling like a retread in need of a reboot.

Get It Now
Best Deal£75.74

Buy It Now

£75.74

About Our Expert

Matthew Murray

Matthew Murray

Managing Editor, Hardware

Matthew Murray got his humble start leading a technology-sensitive life in elementary school, where he struggled to satisfy his ravenous hunger for computers, computer games, and writing book reports in Integer BASIC. He earned his B.A. in Dramatic Writing at Western Washington University, where he also minored in Web design and German. He has been building computers for himself and others for more than 20 years, and he spent several years working in IT and helpdesk capacities before escaping into the far more exciting world of journalism. Currently the managing editor of Hardware for PCMag, Matthew has fulfilled a number of other positions at Ziff Davis, including lead analyst of components and DIY on the Hardware team, senior editor on both the Consumer Electronics and Software teams, the managing editor of ExtremeTech.com, and, most recently the managing editor of Digital Editions and the monthly PC Magazine Digital Edition publication. Before joining Ziff Davis, Matthew served as senior editor at Computer Shopper, where he covered desktops, software, components, and system building; as senior editor at Stage Directions, a monthly technical theater trade publication; and as associate editor at TheaterMania.com, where he contributed to and helped edit The TheaterMania Guide to Musical Theater Cast Recordings. Other books he has edited include Jill Duffy's Get Organized: How to Clean Up Your Messy Digital Life for Ziff Davis and Kevin T. Rush's novel The Lance and the Veil. In his copious free time, Matthew is also the chief New York theater critic for TalkinBroadway.com, one of the best-known and most popular websites covering the New York theater scene, and is a member of the Theatre World Awards board for honoring outstanding stage debuts.

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