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China Removes Plague Inc. Game Amid Coronavirus Outbreak

"We've just been informed that Plague Inc. ‘includes content that is illegal in China as determined by the Cyberspace Administration of China’" Developer Ndemic Creations says.

 & Michael Kan Principal Reporter

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Amid China’s attempts to contain the coronavirus outbreak, the country has decided to crack down on Plague Inc., the popular game and pandemic simulator.

Game developer Ndemic Creations said on Thursday that Chinese authorities had ordered the product removed from the local iOS App Store. “We have some very sad news to share with our China-based players. We've just been informed that Plague Inc. ‘includes content that is illegal in China as determined by the Cyberspace Administration of China’ and has been removed from the China App Store,” the company said in an online statement.

Why China suddenly pulled the Plague Inc. remains unknown. But we suspect the country is no fan of the game’s central premise, which lets the player create a disease to wipe out humanity. To win, you have to infect every human on the planet while bypassing government attempts to prevent the disease from entering their borders.

The concept may sound morbid in light of the new coronavirus strain, COVID-19, which has claimed more than 2,700 lives. However, UK-based Ndemic Creations designed the game to be a realistic pandemic simulator to help raise awareness about real-life health issues.   

“It’s not clear to us if this removal is linked to the ongoing coronavirus outbreak that China is facing,” Ndemic Creations said on Thursday. “However, Plague Inc.’s educational importance has been repeatedly recognised by organizations like the CDC and we are currently working with major global health organisations to determine how we can best support their efforts to contain and control COVID-19.”

China has a reputation for censoring any content that threatens its government, so the ban isn’t exactly a surprise. However, Ndemic Creations says it’s not giving up making the title available again to Chinese gamers. “Our immediate priority is to try and make contact with the Cyberspace Administration of China to understand their concerns and work with them to find a resolution,” the company added.  

The game has been popular in China, and across the globe, since its 2012 launch. But the public worries around the ongoing coronavirus outbreak has sparked a flood of renewed interest in the game. In China, Plague Inc. quickly soared to the top of the iOS app sale rankings right as the disease was starting to make headlines.

In response, Ndemic Creations has been telling gamers to avoid using Plague Inc. as a resource to understand and predict the ongoing outbreak. "Please remember that Plague Inc. is a game, not a scientific model and that the current coronavirus outbreak is a very real situation which is impacting a huge number of people,” the company said last month. “We would always recommend that players get their information directly from local and global health authorities.”

Whether the PC-based version of the game, Plague Inc. Evolved, is also getting banned in China remains unclear. We’ve reached out to Ndemic Creations.

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About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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