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Xbox Goes Multi-Platform: What's Next for Microsoft’s New Gaming Strategy?

In this episode of The Pop-Off, we discuss Xbox games going to rival platforms and what that means for the industry.

 & Jordan Minor Principal Writer, Software

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Microsoft entered the highly competitive video game console market nearly 25 years ago. Today, the Xbox stands as the third major platform alongside the Nintendo Switch and the Sony PlayStation. However, recent announcements make the console’s future harder to predict, with Microsoft bringing Xbox games to rival systems, not just PCs. So what does that mean for the future of Xbox hardware and software?



On this episode of The Pop-Off, we break down the latest Xbox news. After weeks of unhinged rumors, Phil Spencer and his team confirmed that four games (Grounded, Hi-Fi Rush, Pentiment, Sea of Thieves) are slated for multi-platform release. But will it stop there? What about Starfield or Indiana Jones? How desperately will Microsoft hold onto Halo?

We also talk about how these moves reflect broader industry trends. As big games become more expensive, publishers want as many players as possible, even if it means giving up hardware exclusivity. After all, you can play Minecraft anywhere. And, despite Microsoft spending billions and fighting the government to acquire Activision, Call of Duty remains a multi-platform series. Maybe Microsoft sees where things are headed, especially since Xbox console sales have never returned to Xbox 360 heights.

We don’t know what the future holds for Xbox. A powerful next-gen machine is coming, and losing the platform would remove vital competition from the industry. Perhaps Xbox Game Pass can become the Netflix of games (and avoid losing tons of money in the process). But for now, more players can enjoy entertaining Xbox games on their consoles of choice.

About Our Expert

Jordan Minor

Jordan Minor

Principal Writer, Software

My PCMag career began in 2013 as an intern. Now, I'm a senior writer, using the skills I acquired at Northwestern University to write about dating apps, meal kits, programming software, website builders, video streaming services, and video games. I was previously a senior editor at Geek.com and have written for The A.V. Club, Kotaku, and Paste Magazine. I'm the author of the gaming history book Video Game of the Year: A Year-by-Year Guide to the Best, Boldest, and Most Bizarre Games from Every Year Since 1977, and the reason everything you know about Street Sharks is a lie.

The Technology I Use

I use the newest Android and iOS smartphones for testing, but I currently use an iPhone 14 as my personal phone. I just hate that we gave up headphone jacks.

I've always favored gaming laptops over desktops. On that note, I have a 16-inch HP Envy with an Intel Core i9-13900H CPU and Nvidia GeForce RTX 4060 GPU. No matter what machine I’m working on, an alarming amount of my personal and professional life revolves around cloud-synced Google Drive files.

For food subscriptions, my household sticks with CookUnity and HelloFresh for meals. Video streaming is a bit more complicated. While there are too many services to list, we're subscribed to most of the major ones. These days, I find myself drawn to HBO Max's movies and shows, as well as Peacock's reality trash.

I've been a lifelong Nintendo fan, and I sincerely believe the Nintendo Switch will go down as one of the best gaming consoles of all time. It has an unbelievable library of new and old games from Nintendo and third-party companies. The handheld/console hybrid approach makes playing games so much more flexible, a legacy that continues with the Nintendo Switch 2 and Valve’s Steam Deck.

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