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Microsoft Pledges to Keep Releasing Call of Duty for PlayStation Indefinitely

Phil Spencer confirms that as long as Sony ships new PlayStation consoles, Microsoft will release Call of Duty games for its rival's hardware.

 & Matthew Humphries Former Senior Editor

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Xbox boss Phil Spencer has made it clear Microsoft never intends to stop releasing new Call of Duty games for PlayStation consoles.

As Eurogamer reports, Spencer made the pledge during an interview with YouTube channel Same Brain, which you can watch below.

When asked about people being upset that the first-person shooter series of games would stop being available on PlayStation in future, Spencer decided to make the situation very clear by stating, "as long as there's a PlayStation out there to ship to, our intent is that we'll continue to ship Call of Duty on PlayStation."

He goes on to compare the situation to Minecraft, explaining "we've expanded the places where people can play Minecraft, we haven't reduced the places. And it's been good, it's been good for the Minecraft community - in my opinion - and we want to do the same when we think where Call of Duty can go over the years."

Making this statement publicly commits Microsoft to honor it, meaning we will now see all future Call of Duty games released on PlayStation. To do otherwise would be embarrassing for Microsoft, create a lot of negative press, and anger gamers.

However, Microsoft would be under no obligation to launch new games on PlayStation at the same time as Xbox, and Call of Duty would no doubt cost $70 on PlayStation while being offered to Xbox owners as part of their monthly Game Pass subscription.

Microsoft's deal to acquire Activision Blizzard is currently under close scrutiny by regulators in different regions of the world. Spencer expects the deal to be completed by June, but an in-depth investigation in the UK could see that date pushed back significantly depending on the outcome.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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