PCMag editors select and review products independently. If you buy through affiliate links, we may earn commissions, which help support our testing.

The Visuals in This Sci-Fi Shooting Game Are Made by AI: Here's How to Play

The art in Shoon, from Japanese programmer Nao_u, was generated using an AI-powered program called Midjourney that can generate images based on a text prompt.

 & Michael Kan Principal Reporter

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

A Japanese programmer has released a playable video game built from AI-generated art. 

The programmer, who goes by the name Nao_u, created the 2D game over a three-day period. The result is a horizontal-scrolling sci-fi shooter called Shoon, which is similar to Nintendo classics such as Darius or R-Type. You can play the short game on a web browser. 

But rather than hire a human artist to create the spaceships and vehicles in Shoon, Nao_u tapped an AI program called Midjourney to develop the in-game art, which includes the scrolling background and the title screen. 

Similar to the DALL-E 2 program from the OpenAI Institute, Midjourney creates images from a text prompt. For example, if you type in “spooky Victorian haunted house,” Midjourney will attempt to draw an image depicting just that with sometimes stunning results. 

Midjourney images
A galley of Midjourney-generated images.

Nao_u decided to use Midjourney to create various sci-fi battleships and other art assets for his Shoon game. “It's a matter of luck if you can get the material you want, but if you're good at it, the AI will create an inexhaustible amount of variations,” Nao_u wrote in a Twitter thread documenting the game’s development. 

The game demonstrates that it's possible AI algorithms can help video game makers complete some of the art for their projects, according to Nao_u. But Midjourney still has some serious limitations. For example, the program struggles to create images seen from a top-down angle, preventing Nao_u from creating a vertical shooting game

“Another problem is that I can't make animations,” Nao_u added. “I'd like to make a side-view Contra-like run-and-gun game as well, but character grounding and animation are big hurdles. The advantage of the horizontal shooter is that you can cut out and paste the picture without animation.”

However, Nao_u is hopeful AI programs will advance to the point that they can create and animate 3D models: "There may come a day when unimportant assets are left to AI."

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

Read full bio