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Forza Horizon 5 Will Launch With a Suite of Accessibility Features

Playground Games made it easier for everyone to play the game using new accessibility features.

 & Mark Knapp Contributing Writer

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Microsoft is continuing its commitment to accessibility and inclusivity with the release of Forza Horizon 5 next week (or through Early Access tomorrow).

As Xbox Wire reports, Mike Brown, Playground Games’ creative director for Forza Horizon 5, detailed the new accessibility features that will be available in the game. They allows players to “be able to tailor their gameplay in a way that works best for them.”

Many of the features are centered around allowing players to have an easier time accessing different types of information presented in the game. This includes providing subtitle customizations, color blindness and high-contrast modes, text-to-speech and speech-to-text options for in-game chat, adjustable font sizes in the menus and game, the ability to change how long notifications appear, as well as a screen narrator option.  

There are also tools to make the gameplay more accessible. Players will be able to customize the game's controls to better suit their abilities, and Forza Horizon 5 will let players run the game at a reduced speed while playing offline. And although not available at launch, Forza Horizon 5’s cinematics will get American Sign Language and British Sign Language support in the future with a picture-in-picture display showing an interpreter.

Some of these features may have been available or become available in the game regardless, as recent accessibility efforts by Microsoft included a platform-wide color filter setting for color blindness and global text-to-speed and speech-to-text options.

About Our Expert

Mark Knapp

Mark Knapp

Contributing Writer

My Experience

I've covered the technology field for a decade, beginning a freelance career in 2017 and working with numerous publications, including PCMag since 2021. I have reviewed hundreds of products with a particular emphasis on computers and the broad field of peripherals, especially audio gear. At PCMag, I contribute audio device reviews of products like headphones and speakers, in addition to reviews of Windows laptops.

The Tech I Use

As a voracious reviewer, I'm cycling through different hardware at almost every corner of my life. My desk sees new speakers, monitors, keyboards, mice, computers, and laptops come across non-stop. I stick with Windows systems, as I have since I was a child, and can't get away from the familiarity with its organization and the many keyboard shortcuts that are now down to muscle-memory and all too essential to my workflows. On mobile, I've stuck with Android for its flexibility, though which phone is in my hand on any given day is a constant question. 

I keep an old pair of Monolith M570 open-back planar magnetic headphones around for focused listening and earbuds in my pocket to listen to podcasts on walks and bike rides. I keep a Logitech Wave Keys keyboard on my desk to enjoy its comfort and ergonomics as I type out thousands of words every week. Underneath my desk is a Lian Li 011 Air Mini case holding an ever-changing PC geared for testing speakers, monitors, gaming peripherals, and whatever else might come across my desk.

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