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Percentage of Linux Gamers on Steam Tops 1% for First Time in Years

The market share is poised to grow even more once Valve's gaming handheld Steam Deck, which runs a Linux-based OS, launches this holiday season.

 & Michael Kan Principal Reporter

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Gaming on Linux is still niche, but the number of users doing so has recently shot up, according to Valve’s Steam

In July, the market share for Linux-based gaming on Steam reached the 1% threshold after three years of remaining at the 0.8 to 0.9% range. GamingOnLinux noticed the sudden increase through Steam’s hardware and software survey, which regularly polls users to see what platforms they use to game.

Steam Linux market share

For decades now, the overwhelming majority of PC gaming has occurred on Windows. But for consumers who prefer an operating system independent from Microsoft and Apple, Linux is a popular open-source option. (Check out our guide on how to get started.) 

It’s unclear why the Linux market share for gaming jumped in July, and it's possible the Steam survey suffered a glitch. Nevertheless, the increase comes during an interesting time for the PC market. In late June, Microsoft introduced Windows 11, which will begin rolling out this holiday season and be available as a free update to Windows 10 users. However, the upcoming OS won’t run on PCs older than four years old. 

Valve's Steam Deck
Valve's Steam Deck

Valve’s PC gaming handheld, Steam Deck, will also launch in December. The hardware runs a Linux-based OS called SteamOS, which is already available. But the software can still run Windows-based games, thanks to a Valve technology called Proton.

Hence, it’s possible Windows 11’s stiff requirements could be pushing more PC gamers to consider switching to Linux. Once Valve’s Steam Deck begins to ship, the market share for gaming on Linux will probably only increase.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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