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You Can Run Doom on a Chip From a $15 Ikea Smart Lamp

Software engineer Nicola Wrachien demoed his creation in a video that shows the chip running a memory-optimized version of Doom over his custom hardware.

 & Michael Kan Principal Reporter

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(Credit: Nicola Wrachien)


A $14.95 smart lamp from Ikea apparently has enough computing power to run the classic PC game Doom.

A software engineer named Nicola Wrachien removed the smart lamp's computer chip and used it to build a miniaturized Doom gaming system. Over the weekend, he uploaded a video to YouTube, showing his creation in action.  

The system runs a downsized version of Doom that requires less RAM. The chip from the Ikea lamp has enough processing power to play the game at 35 frames per second over a cheap 160-by-128-pixel display. 

Wrachien, who is from Hungary, embarked on the project after reading headlines about Doom purportedly running on a pregnancy test. In reality, the pregnancy test was only able to run the game due to an added OLED display and streaming it from a PC. 

Wrachien decided to challenge himself by porting Doom to an off-the-shelf device, without adding a new CPU. “We must use exactly the microcontroller embedded on the chosen device. No replacement is possible. No additional microcontroller can be added,” he wrote in a blog post on Next-hack.com documenting his effort. 

The lamp disassembled
Credit: Nicola Wrachien

Wrachien eventually settled on a $14.95 smart lamp from Ikea that features an ARM-based Cortex M33 processor with “96 + 12 kB of RAM,” or just enough to run the first level of Doom. The same processor is housed in a microcontroller from Silicon Labs. (According to his LinkedIn profile, Wrachien works at Silicon Labs.)

However, his resulting creation did need some additional hardware. Wrachien created a separate board outfitted with 8MB of flash memory, power connectors, audio and keyboard ports—which connected to the Ikea lamp chip. The system is then wired to a display and a makeshift 8-key keyboard. 

the Doom setup
Credit: Nicola Wrachien

He also took an existing Game Boy Advance port of Doom, but reduced the game’s memory requirements and removed the music.

“After a lot of memory optimizations, I was able to run the full shareware episode, including E1M6! (The sixth map on Doom.) This only using less than 108kB of RAM!” Wrachien wrote in a separate post. He uploaded his Doom software port to GitHub.

The project marks the latest attempt to run Doom on a non-PC platform, which has included iPods, treadmills, and classic console gaming systems. Wrachien says his own work could be used as a starting point to “port Doom to almost any microcontroller featuring enough flash and at least 108 kB of RAM,” so long as the chip has enough processing power.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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