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Cyberpunk 2077 Breaks Record for Most Concurrent Players on a Single-Player Title

Fifty-nine percent of the 8 million pre-orders for Cyberpunk 2077 were also for the PC version, with the rest going for console editions, according to CD Projekt Red.

 & Michael Kan Principal Reporter

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(Credit: CD Projekt Red)


The biggest PC game of the year, Cyberpunk 2077, officially launches today—and it’s already smashed the record for reaching the most concurrent players in a single-player game. 

According to Steam, over 1.05 million people were playing the game at the same time earlier today. The next best record for a pure single-player title belongs to Fallout 4, which achieved a peak of 472,962 concurrent players five years ago. 

As IGN points out, the PC version of Cyberpunk 2077 is also available from GOG.com and the Epic Games Store. So the actual number of concurrent players for the game is likely higher. 

If you factor in multiplayer games, Cyberpunk 2077 comes in fourth for reaching the highest number of concurrent players, according to Steamdb.info. PlayerUnknown’s Battlegrounds remains the top dog, hitting a peak of 3.2 million players three years ago, followed by Counter-Strike: Global Offensive at 1.3 million and Dota 2 at 1.29 million. 

Games with most concurrent plays on Steam
(Credit: Steamdb.info)

Clearly, the single-player genre still has its fans. During today’s launch, Cyberpunk 2077 developer CD Projekt Red shared that the game also received 8 million pre-orders, which is likely similar to the demand Red Dead Redemption 2 saw back in 2018.  

In addition, 59 percent of the pre-orders for Cyberpunk 2077 were for the PC version with the rest going to the console editions.

Unfortunately, the gameplay experience for Cyberpunk 2077 has been far from smooth, especially if you’re on Xbox One or PlayStation 4. Game reviewers and consumers have been reporting low frame rates and blurry textures on characters. However, CD Projekt Red is indicating patches and updates are inbound.

About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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