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Fortnite Gets Ray-Tracing Effects With Nvidia's RTX Cards

Thanks to the ray-tracing effects, Fortnite players can see realistic-looking reflections in windows and watery ponds throughout the game.

 & Michael Kan Principal Reporter

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Fortnite is about to get a lot shinier with the addition of Nvidia's ray-tracing technology.

Ray-tracing can render additional lighting and shadow effects inside virtual environments—like character reflections in glass windows and on water and sun rays on metal armor—giving them a more realistic feel. Nvidia published a video showing off the improvements.

However, the ray-tracing effects will only be available on Fortnite for PC gamers with an Nvidia GeForce RTX graphics card. Nvidia announced the news the same day it revealed its next-generation RTX 3000 series GPUs, which start arriving on Sept. 17. 

In addition to ray-tracing, Nvidia is bringing its DLSS 2.0 technology to Fortnite so players can boost their frame rates and still retain high image quality. The technology does this by using AI algorithms on low-resolution frames to upscale the quality. But again, PC owners will need an RTX card to enjoy the feature.

For competitive Fortnite players looking for an edge, the GPU maker unveiled a new technology called Nvidia Reflex Low Latency, which promises to lower game latency, or the time it takes for your mouse or keyboard commands to send data to your PC and have ensuing action displayed in the game. It can also display latency metrics while you game. Find the new mode in Fortnite's game settings. 

Taken together, the enhancements mean the most serious Fortnite players may be best off using Nvidia’s GPUs to experience the game.

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About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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