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Hacking Group Hits Gaming Companies in Asia Behind MMO Titles

In at least one attack, the hackers compromised the gaming company’s 'build orchestration server,' allowing them to plant malware inside the video game executables.

 & Michael Kan Principal Reporter

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An infamous hacking group has been found preying on several gaming companies in Asia with at least one of attacks capable of spreading malware to users’ machines. 

On Thursday, the security firm ESET published new research on how the “Winnti Group” has been successfully infiltrating game servers behind popular MMO (Massively Multiplayer Online) titles.  

ESET refrained from naming the affected game companies, but said they were based in South Korea and Asia. “The video games developed by these companies are distributed all around the world, are available on popular gaming platforms, and have thousands of simultaneous players,” the antivirus vendor added. 

In at least one attack, the hackers managed to hijack the gaming company’s “build orchestration server,” enabling them to plant malware inside the video game executables. However, ESET has uncovered no evidence the hackers ever decided to bobby-trap the program files. 

In another attack, the hackers achieved the ability to manipulate the virtual currency inside a game for their own financial benefit. 

ESET’s researchers uncovered the attacks when malware was discovered on the gaming companies’ servers. How the malicious code, dubbed PipeMon, exactly managed to slip inside the systems isn’t entirely clear. But the malware can masquerade as program names including setup.exe along with slack.exe, the executable for the workplace chat service Slack. 

A diagram of how the attack unfolds (Credit: ESET)

The hackers also managed to steal and incorporate code-signing certificates from a legitimate gaming vendor into PipeMon. As a result, the malware was able to bypass the security protections on Windows upon install. 

The code-signing certificate (Credit: ESET)

“Multiple indicators led us to attribute this campaign to the Winnti Group,” said ESET researcher Mathieu Tartare in a statement. “Some of the command and control domains used by PipeMon were used by Winnti malware in previous campaigns. Furthermore, in 2019 other Winnti malware was found at some of the same companies that were later discovered to be compromised with PipeMon in 2020.”

The good news is that ESET has contacted all the affected game companies and provided guidance on how to remove the malware. The stolen code-signing certificates have also been revoked. 

However, the Winnti Group will almost certainly strike again. The hacking crew, which is possibly based in China, has a long history of infiltrating video game companies to steal source code, and code-signing certificates. ESET also blames the Winnti Group for breaking into Avast's CCleaner and PC vendor Asus back in 2017 and 2019 in order to plant malware into their software programs used by millions of customers.

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About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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