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Everyone Wants a Piece of Apple Pie (But No One Knows How to Make It)

 & Tim Gideon Contributing Editor, Audio

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Buying Guide: Everyone Wants a Piece of Apple Pie (But No One Knows How to Make It)

Yes, I know, I just finished telling you how important headphones are and that MP3 quality is all vanilla. But the other key ingredient is music: How good it sounds, what you're listening to, where you can get it, and how much you pay. Those last two bits are, apparently, bones of contention for a nervous industry. In fact, some think Apple is making a mess of the whole thing.

Digital music pricing was a hot topic at the recent 2007 Digital Music Forum East, in New York City. On a panel entitled "Device & Format Wars: Who Will Be the Winners & the Losers?," with reps from Click and Buy, Zing, and Microsoft's Zune division, there were only two dissenters from the view that Apple is hurting everyone with its low prices.

Apple makes its money from iPod sales, "Made for iPod" licensing, and computers; it chooses to offer music at a low price. Apple's plan is simple: People will buy our machines only if we give them a cheap way to use them. Let's charge more for machines and less for content. And then Apple makes lots of money, which makes competitors sad.

How can all songs be worth 99 cents?, moaned the aggrieved chorus at the Digital Music Forum. We want to charge more for new songs and less for old, but if we do, people will buy just the 99 cent Mariah Carey and not our $2.50 Mariah Carey! Apple's cornered the market!

There, there, competitors. Let's take a step back and think.

Apple created the very business space you're trying to compete in by making the iPod ubiquitous. The company had no unfair advantages: Apple just came up with a better product and an affordable way to load it. Whining about pricing is like creating an expansion team, then bitching about the game's rules once the season starts. Nobody's forcing you to compete! You invited yourself!

When music is 99 cents per song, it's the hardware that's pricey. But people are willing to pay, as iPod sales obviously attest. Why not recognize Apple's successful strategy and mimic it? That's how just about every other industry works: The best business model wins, and everyone adapts. If it's a larger share of the public's spending money you seek, here's a surefire way not to get it: Mess with a pricing standard that finally has people listening to music again.

About Our Expert

Tim Gideon

Tim Gideon

Contributing Editor, Audio

My Experience

I've been a contributing editor for PCMag since 2011. Before that, I was PCMag's lead audio analyst from 2006 to 2011. Even though I'm a freelancer now, PCMag has been my home for well over a decade, and audio gear reviews are still my primary focus. Prior to my career in reviewing tech, I worked as an audio engineer—my love of recording audio eventually led me to writing about audio gear.

My Areas of Expertise

  • Headphones and earphones
  • Wireless and computer speakers
  • USB mics
  • Bluetooth headsets

The Technology I Use

Probably because of their prevalence in the recording studios I worked in a long time ago, I am most comfortable on Macs—I'm writing this on the 2019 iMac I use for testing. I also have a MacBook Pro that gets plenty of similar use.

My workspace has a mini recording studio setup, and the the gear I work with there is a mix of items I've used forever (Paradigm Mini Monitors and a McIntosh stereo receiver) and newer gear I use for recording and review testing (such as the Universal Audio Apollo x16).

I'm obsessed with modern boutique analog synths—some of my favorites instruments in this realm are the Landscape Audio Stereo Field and HC-TT,  the Soma Enner, the Koma Field Kit, and the Lorre Mill Keyed Mosstone.

From my studio days, I'm comfortable using Pro Tools, and in recent years have branched out to other realms of creative software, like Adobe Premiere and After Effects.

I stream music, but I also still buy albums, digitally or on vinyl, and encourage anyone who wants fair compensation for musicians and engineers to do the same.

I also play lots of Wordle.

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