We review products independently, but we may earn affiliate commissions from buying links on this page. Terms of use.

Call of Duty: Black Ops

 & Matthew Murray Managing Editor, Hardware

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

Our Expert
LOOK INSIDE PC LABS HOW WE TEST
65 EXPERTS
43 YEARS
41,500+ REVIEWS

Call of Duty: Black Ops is less like a traditional first-person shooter (FPS) than it is a plunge into someone else's fever dream. A jolting collection of intense action sequences, haunting writing, and ultra-black humor, the latest installment in the popular franchise—which has already obliterated sales records and earned huge amounts of money—both revitalizes the historical-fiction FPS genre and stakes a claim to its own electrifying chapter of it. Though its captivatingly spun campaign is on the short side, it's loaded with additional things to do, including cooperative and competitive multiplayer scenarios, and plenty of unlockable extras. Add in the fact that it's available for practically every major platform (PC, PlayStation 3, Nintendo Wii, and Xbox 360 for $59.99 list; Nintendo DS for $29.99 list), and you've got a high-value target for holiday gift giving.

History Comes Alive
Following up on the promise of last year's Call of Duty 4: Modern Warfare 2, Black Ops weaves a web of sublime intrigue and just the proper dash of confusion in its plot-driven campaign that sets the tone for the game as a whole. Delivering psychological realities as riveting and terrifying as its militaristic ones, the story is set from roughly 1961 to 1968, a politically panoramic backdrop fierier than you'll find even in most games of this nature. As special forces operative Alex Mason, you'll participate variously in a sweep of major conflicts, ranging from the Bay of Pigs (your first mission is to kill Fidel Castro) to Khe Sanh and the Tet Offensive, with stops along the way at Vorkuta Gulag, Laos, and Rebirth Island. The Soviet space program and numbers broadcasts are crucial elements, and Robert McNamara and especially President John F. Kennedy are major on-screen characters.

What's most amazing about the campaign is that, despite its broad canvas and numerous intersections with history, it never attains enough burdensome weight to feel irresponsibly epic. You usually play Mason—though sometimes you'll also control his compatriot, Hudson, or his mysterious Soviet contact, Reznov. But Mason is always near the center of the action, giving you a clear eyewitness view of one man's perspective on civilization-shaking events, and reminding you of the constant ebb and flow of forces far greater than Mason that have made his world, and ours, what it is.

The sheer breadth of the simulation contributes greatly to the excitement. Your fists will fly and your guns will blaze as you plow through Cubans, Viet Cong, and Soviets by the score; a few additional battles are conducted from tanks, gunboats, helicopters, and an SR-71 Blackbird; and at still other times, you'll be required to take out mammoth vehicles or even marauding missiles with your own specialized weaponry, rappel down the side of a mountain, or infiltrate a compound when the streets are choked with deadly nerve gas. I have no idea if real special forces agents in the 1960s had to do quite so much—my guess is no—but it's part of what makes the campaign so full of surprises. Interrogation scenes, interspersed throughout the missions and primarily responsible for forcing ahead the narrative and amplifying the omnipresent feeling of dread, also keep you on your toes. And excellent voice acting from some Hollywood heavyweights like Sam Worthington, Ed Harris, Gary Oldman, Ice Cube, and Topher Grace lends real gravitas to the drama.

Compellingly written and presented as the story is, from its mysterious beginning to its chilling, understated ending, it unfortunately seems as if it's over before it's even begun. The campaign took me only about ten hours on the standard difficulty setting (there is also one easier setting and two harder ones), and a significant portion of that was because I was c

Call of Duty: Black Ops : Interrogation

Much of Call of Duty: Black Ops unfolds as flashbacks as an unseen interrogator forces Alex Mason to relive some of his defining moments in combat. The identities of Mason's tormenters, and what Mason himself is hiding, remain important questions throughout much of the game.

Call of Duty: Black Ops : In Battle

A number of elaborate battle scenes pepper Call of Duty: Black Ops, forcing you to defeat hordes of incoming enemies and sometimes even level whole buildings.

Call of Duty: Black Ops : Arctic

Call of Duty: Black Ops unfolds against a series of colorful, beautifully designed backdrops. This scene is set in the Arctic Circle.

Call of Duty: Black Ops : Piloting Helicopter

You'll spend most of your time in Call of Duty: Black Ops on foot, but sometimes you get to take over vehicles as well. One memorable section puts you behind the controls of a Hind helicopter.

Call of Duty: Black Ops : Targeting Helicopter

On a couple of occasions, you'll need to target and destroy enemy aircraft from the ground. Here you're armed with a missile launcher, facing off against two hostile helicopters.

Call of Duty: Black Ops : Psychological Warfare

Though Call of Duty: Black Ops features a heavy emphasis on action, many elements of its story are also historical or psychological. Late in the game, those two threads of story unite. What do those numbers mean? And what do those three men (including Fidel Castro on the left) have to do with it? By the time the game is over, it all makes sense.

Call of Duty: Black Ops : Missiles

At a couple of points during the campaign, you can fire guided missiles at enemies andfollow them all the way to impact.

Call of Duty: Black Ops : Zombies

Tired of playing a strictly historical game? Call of Duty: Black Ops also offers a special version called Zombies, which lets you battle ever-expanding hordes of... well, you know. In this, the first map you can play, you'll face off against shambling, undead Nazis.

Call of Duty: Black Ops : Start Screen

You can unlock a number of additional fun features in Call of Duty: Black Ops, and it all starts from the main menu screen. You're strapped in a chair; break your bonds and explore the room around you.

Call of Duty: Black Ops : Terminal

In one corner of the room, you'll find an old-fashioned data terminal. By typing in Unix-like commands, you can access additional content, as well as intel and supporting data that sheds more light on the primary campaign. One of the most interesting additions: Type "zork" to play the original, full version of the classic text adventure, Zork I: The Underground Empire.

Call of Duty: Black Ops : Dead Ops Arcade

By typing in "doa" at the terminal's command prompt, you can start Dead Ops Arcade—a variation of Zombies, rendered in the style of a top-down, 2D shoot-em-up.

Call of Duty: Black Ops : Dead Ops Arcade Zombies

A look at the game play of Dead Ops Arcade. You can find a wide variety of weapons to use to take down your undead adversaries, and a number of power-ups expand your zombie-smashing capabilities even further.

About Our Expert

Matthew Murray

Matthew Murray

Managing Editor, Hardware

Matthew Murray got his humble start leading a technology-sensitive life in elementary school, where he struggled to satisfy his ravenous hunger for computers, computer games, and writing book reports in Integer BASIC. He earned his B.A. in Dramatic Writing at Western Washington University, where he also minored in Web design and German. He has been building computers for himself and others for more than 20 years, and he spent several years working in IT and helpdesk capacities before escaping into the far more exciting world of journalism. Currently the managing editor of Hardware for PCMag, Matthew has fulfilled a number of other positions at Ziff Davis, including lead analyst of components and DIY on the Hardware team, senior editor on both the Consumer Electronics and Software teams, the managing editor of ExtremeTech.com, and, most recently the managing editor of Digital Editions and the monthly PC Magazine Digital Edition publication. Before joining Ziff Davis, Matthew served as senior editor at Computer Shopper, where he covered desktops, software, components, and system building; as senior editor at Stage Directions, a monthly technical theater trade publication; and as associate editor at TheaterMania.com, where he contributed to and helped edit The TheaterMania Guide to Musical Theater Cast Recordings. Other books he has edited include Jill Duffy's Get Organized: How to Clean Up Your Messy Digital Life for Ziff Davis and Kevin T. Rush's novel The Lance and the Veil. In his copious free time, Matthew is also the chief New York theater critic for TalkinBroadway.com, one of the best-known and most popular websites covering the New York theater scene, and is a member of the Theatre World Awards board for honoring outstanding stage debuts.

Read full bio