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ARM Bets Big on Mobile VR With New Processors

They'll let device manufacturers cram in more pixels without unacceptable battery drain.

 & Tom Brant Managing Editor

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Mobile virtual reality got a confidence boost today from chip maker ARM, which announced a new suite of mobile processors that can run higher resolution displays without instantly draining batteries.

The Mali G71 mobile GPU will deliver a 50 percent increase in graphics performance and a 20 percent increase in power efficiency over current chips. Meanwhile, the new A73 refreshes the Cortex line of processors, which are commonly found in TVs, routers, modems, and tablets, in addition to smartphones.

"In 2017, we will see devices with the Cortex-A73 and Mali-G71 processors that stand out thanks to their impressive and sustained performance, and even more stunning visuals," said ARM VP Pete Hutton in a statement. "This technology can make engaging with 4K video, virtual reality and augmented reality an everyday experience on a mobile device."

Indeed, bringing VR to smartphones could be a way to increase the technology's appeal to everyday consumers uninterested in first-generation VR headsets like the HTC Vive and Oculus Rift, which are expensive and often rely on powerful desktop PCs to run their graphics.

High-end smartphones, on the other hand, can run VR applications while they're docked to a $99 Samsung Gear VR or a free Google Cardboard headset. Organizations like Mozilla, as well as many game studios and video producers, are already working on software to run smartphone VR apps, but they're still limited by the hardware constraints.

That's where the new ARM chips come in. They pave the way for higher frame rates and denser displays that would otherwise be too power-hungry for smartphones. ARM's GPU standards are already the foundation for several VR APIs, including Vulkan. Add in the fact that the chips themselves are already widely used by device manufacturers like Samsung, and ARM has a compelling VR toolkit.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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