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The Car of the Future Is Right Around the Corner

 & Jamie Lendino Executive Editor, Reviews

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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    Buying Guide: The Car of the Future Is Right Around the Corner

    Cool Car Tech

    Contents

    If you trace the history of so-called futuristic car tech over the past 30 years or so, you'll find some real advances—particularly in safety and performance. Modern-day rigid passenger cages, crumple zones, stability control, and (more recently) direct injection and direct-shift gearboxes have advanced the state of the art. A lot of car tech, though, particularly inside the vehicle, ended up being more flash than substance. But new technologies are putting us back on the track to truly connected, do-it-all automobiles.


    Today's Cars: Where We're Parked
    Talking cars, for example, were all the rage in the early 1980s; think Knight Rider, but on regular cars, and without David Hasselhoff. The Datsun 280ZX and Nissan Maxima told you when you left your lights on; Eddie Murphy made fun of the idea in his stand-up act, and the whole phenomenon faded away. (Nissan phased out the name Datsun around the same time.) The same goes for digital speedometers: Chevy Corvettes and many Fords had them in the 1980s, but enthusiasts decried their inability to show rate of change the way a sweeping needle could. More recently, a few mainstream models like the Honda Civic and the Toyota Prius brought digital instrumentation back, but it's still far from universal.

    Nonetheless, after several decades of cassette tape and CD-based stereo systems and not much else, we're finally seeing a renaissance in just what should make up the standard controls for a modern-day automobile. It's only now that we're beginning to see real advances with staying power, such as iPod and navigation system integration. In fact, we're already moving past those, from CD and GPS-based systems in center consoles to, well, something. No one is quite sure yet; there's no one clear standard.

    The latest in-car "infotainment" systems seem to do everything. But it's far from clear how much of everything people want to be able to do inside their cars, or whether it's safe to do so (at least for the driver). One key trend will be figuring out the line between where it makes more sense for your car to do something instead of your phone. And then there's the user interface question. Right now, a car's primary controls—steering, accelerator, and brakes—have been more or less set for decades. Secondary controls, including the lights, horn, stereo, heater, and so on, are ripe for experimentation, which can be a good thing or a bad thing.

    With that, here's some of the most interesting car tech that's just over the horizon.—Next: Where Our Cars Are Headed >


    About Our Expert

    Jamie Lendino

    Jamie Lendino

    Executive Editor, Reviews

    My Experience

    I’ve been a technology journalist and editor for more than 20 years, including for PCMag since 2005. I've also written seven books about retro gaming and computing. Previously, I was the editor-in-chief of ExtremeTech. I’ve been on CNBC and NPR's All Things Considered talking techplus dozens of radio stations around the country. My articles have also appeared in Popular ScienceConsumer ReportsComputer Power UserPC Today, Electronic MusicianSound and Vision, and CNET.

    Before all this, I was in IT supporting Windows NT on Wall Street in the late 1990s. I realized I’d much rather play with technology and write about it, than support it 24/7 and be blamed for whatever went wrong. I grew up playing and recording music on keyboards and the Atari ST, and I never really stopped. For a while, I produced sound effects and music for video games (mostly mobile and online games in the 2000s). I still mix and master music for various independent artists, many of whom are friends.

    The Technology I Use

    I’ve been cross-platform for decades, with PCs and Macs, iPhones and Android, Atari and Intellivision, NES and Sega…I’ve been doing this a while. Especially everything Atari, from the 2600 and 800 through the Atari ST, Jaguar, and Lynx. I bought my first 286 PC in 1989, the same year I bought my first issue of PC Magazine from a newsstand. I subscribed in the 1990s and upgraded to a 386, two 486s, and beyond.

    Today, I use a 16-inch MacBook Pro, a custom AMD Ryzen 7 PC, and an Acer Nitro 5 gaming laptop. My phone is an iPhone 14 Pro Max. For music recording, I work in a variety of DAWs (and review them all for PCMag), but my main ones are Logic Pro and Pro Tools. I use an LG 27-inch 4K monitor, a pair of PreSonus Eris E8 XT studio monitors, Beyerdynamic and Sennheiser studio headphones, and a Focusrite audio interface. For my books, I use Scrivener, Microsoft Word, and Adobe InDesign and Photoshop. I also use a zillion emulators of old computers and game consoles for…work. 

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