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Google: 180-Degree Video Is the Future of VR

Wait, didn't a new crop of consumer 360-degree cameras just go on sale this year? Yes, but Google says its new VR180 standard is much easier to work with.

 & Tom Brant Managing Editor

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Eyeing a 360-degree camera to create videos that you can watch with a virtual reality headset? You might want to keep your finger off the "buy now" button, because Google on Thursday announced an effort to make 180-degree videos the VR standard instead.

Google said that it will foster a new video standard, called VR180, aimed at making it easier for professionals to film VR videos using a normal camera instead of one designed specifically for 360-degree shooting. Consumers will get a chance to try it out too, with manufacturers like YI, Lenovo, and LG planning VR180-compatible cameras that "will be as easy to use as point-and-shoot cameras, for around the same price," according to Google VR Product Manager Frank Rodriguez.

You can start out watching a VR180 video on your computer or mobile device much like you would any other video, Rodriguez wrote in a blog post, which means no maneuvering with your mouse is required to see the full shot. Instead, you watch the video as the director intended it to be viewed, as you might do with a normal movie or TV show. There are already some examples of VR180 videos on YouTube, and they'll also include a VR component when you don a headset.

"They transition seamlessly to a VR experience when viewed with Cardboard, Daydream, and PSVR, which allow you to view the images stereoscopically in 3-D, where near things look near, and far things appear far," Rodriguez explained.

Google said the first VR180-compatible consumer cameras should go on sale this winter. You can sign up for updates directly with Google, or with Chinese camera manufacturer Yi, which is designing a new 3D stereoscopic camera with VR180 support.

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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