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Apple-Epic Games Feud Threatens to Block Access to Unreal Engine

Epic Games accuses Apple of retaliation by threatening to revoke its developer accounts, thereby blocking all company products from being released on iOS and macOS App Stores.

 & Michael Kan Principal Reporter

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The antitrust feud between Apple and Epic Games is taking another ugly turn, with Apple potentially crippling access to Fortnite’s developer's graphics technology, Unreal Engine.  

On Monday, Epic Games said Apple has threatened to revoke its developer accounts and block its products, including its game engine, from being released to the iOS and macOS ecosystem.

Apple plans to terminate the accounts on Friday, Aug. 28 unless a court intervenes, according to Epic Games, which filed a complaint with a US district court in California on Monday, demanding the judge temporarily restrain Apple from terminating the developer accounts. 

According to Epic Games, Apple sent the notice about the account terminations last Friday, 12 hours after the antitrust feud between the two companies exploded. 

“Apple specifically stated it would terminate Epic’s access to development tools, including those necessary for Epic to keep offering the world’s most popular graphics engine, the Unreal Engine,” reads the complaint, which notes millions of developers rely on the Unreal Engine to create products, such as games and even films.

“Without that access, Epic cannot develop future versions of the Unreal Engine for use on iOS or macOS,” the complaint adds. “Developers that intend to sell their apps for use on iOS or macOS devices will have to forgo the Unreal Engine in favor of other engines.”

So far, Apple has declined to comment on the account terminations. However, Epic Games’ complaint contains a copy of the email Cupertino sent to the gaming company about shutting down the developer accounts. It notes that all Epic Games apps on iOS and the Mac App Store will be removed unless the company fixes the root problems within 14 days. 

The email notice from Apple (Credit: Epic Games.)

The root problems concern the direct payment option Epic Games added to Fortnite last Thursday, which kicked off the antirust feud. To consumers, the new payment option may appear trivial. But for Epic Games, the change was a direct shot against Apple’s policy requiring all developers to hand over a 30 percent cut of all in-app purchase revenue to Cupertino. 

In response, Apple pulled the Fortnite app from the iOS App Store. However, Epic Games was prepared. An hour after the takedown, the company filed an antitrust lawsuit, claiming Apple has a monopoly over iOS app distribution. The same lawsuit claims Fortnite’s removal is indicative of Cupertino’s power over the mobile app market when the iOS App Store remains the exclusive destination to download software for the iPhone and iPad. 

In the company’s new complaint, Epic Games is also asking the judge to force Apple to reinstate Fortnite in the App Store until the court comes to a ruling on its antitrust case against Apple. The gaming company points to numerous complaints posted online from consumers upset over Fortnite’s removal and the game's uncertain future.   

“Because Apple has now removed Fortnite from the App Store, iOS users cannot receive updates and will soon be stranded in an outdated version of the game, unable to connect with family and friends who will play future versions on other platforms,” the lawsuit claims. 

Fortnite remains available over Windows, Xbox One and the PlayStation 4, and the company has created an FAQ for players about its antitrust battle. You can also download the game on Android, but it’s no longer available over the Google Play Store. Like Apple, Google decided to remove the game after Epic Games added the direct payment option in the Android version of Fortnite. Epic Games is suing Google, too.

Android users can bypass Google Play and sideload the app; iOS users have fewer options.

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About Our Expert

Michael Kan

Michael Kan

Principal Reporter

My Experience

I've been a journalist for over 15 years. I got my start as a schools and cities reporter in Kansas City and joined PCMag in 2017, where I cover satellite internet services, cybersecurity, PC hardware, and more. I'm currently based in San Francisco, but previously spent over five years in China, covering the country's technology sector.

Since 2020, I've covered the launch and explosive growth of SpaceX's Starlink satellite internet service, writing 600+ stories on availability and feature launches, but also the regulatory battles over the expansion of satellite constellations, fights with rival providers like AST SpaceMobile and Amazon, and the effort to expand into satellite-based mobile service. I've combed through FCC filings for the latest news and driven to remote corners of California to test Starlink's cellular service.

I also cover cyber threats, from ransomware gangs to the emergence of AI-based malware. In 2024 and 2025, the FTC forced Avast to pay consumers $16.5 million for secretly harvesting and selling their personal information to third-party clients, as revealed in my joint investigation with Motherboard.

I also cover the PC graphics card market. Pandemic-era shortages led me to camp out in front of a Best Buy to get an RTX 3000. I'm now following how the AI-driven memory shortage is impacting the entire consumer electronics market. I'm always eager to learn more, so please jump in the comments with feedback and send me tips.

The Best Tech I've Had:

  • My first video game console: a Nintendo Famicom
  • I loved my Sega Saturn despite PlayStation's popularity.
  • The iPod Video I received as a gift in college
  • Xbox 360 FTW
  • The Galaxy Nexus was the first smartphone I was proud to own.
  • The PC desktop I built in 2013, which still works to this day.

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