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Report: Apple Developing AR 3D Sensor for 2019 iPhone

The new sensor will sit on the back of the iPhone, drastically improving its augmented reality capabilities, Bloomberg reports.

 & Matthew Humphries Former Senior Editor

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The pace of development never slows down in the world of smartphones, and that includes the iPhone. With the iPhone X only just hitting Apple Store shelves, we're already starting to hear rumors of what Apple has planned for future iterations of the smartphone. More specifically, what we can expect to find on the back of a 2019 iPhone.

Bloomberg reports that Apple is hard at work developing a new rear-facing 3D sensor for the iPhone. Unlike the TrueDepth sensor located on the front of the iPhone X, which uses an array of 30,000 laser dots, this new sensor would rely on time-of-flight to detect objects. Using this method, the sensor bounces a laser off objects to create a 3D image of the environment directly behind the phone.

The main reason for adding this rear-facing sensor is more believable augmented reality experiences. If the iPhone is able to detect real-world objects, then the AR experience being viewed can take them into account in the scene. For example, parts of the AR scene could be hidden if they appear behind a real object, therefore maintaining the illusion. Currently, real objects are ignored in AR.

Time-of-flight laser sensors are nothing new. Infineon, Sony, STMicroelectronics, and Panasonic already offer them. However, we all know how demanding Apple is when it comes to new tech for its smartphones. They will want this sensor to be very small, very thin, and requiring minimal power to run. If those requirements can't be met, then the sensor won't be added in 2019.

If the sensor does make the grade, it will mean future iPhones carry two 3D sensors. The TrueDepth system will continue to be on the front of the handset, while this new sensor is positioned on the back, most likely next to the cameras. It also means developers will gain access to an upgraded ARKit framework from Apple allowing them to take full advantage of the new sensor data for their AR apps.

About Our Expert

Matthew Humphries

Matthew Humphries

Former Senior Editor

My Experience

I started working at PCMag in November 2016, covering all areas of technology and video game news. Before that I spent nearly 15 years working at Geek.com as a writer and editor. I also spent the first six years after leaving university as a professional game designer working with Disney, Games Workshop, 20th Century Fox, and Vivendi.

I hold two degrees: a Bachelor's degree in Computer Science and a Master's degree in Games Development. My first book, Make Your Own Pixel Art, is available from all good book shops.

My Areas of Expertise

  • PC components and system building
  • Raspberry Pi
  • Software development
  • Storage technology
  • Video games and gaming hardware

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