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Apple Targets Ableton Live With Logic Pro X 10.5

The release marks a clear shot across the bow at Ableton, with plenty of new beat-making and non-linear composition tools, gorgeous on-screen interfaces, and revamped iPhone and iPad control.

 & Jamie Lendino Executive Editor, Reviews

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Apple has revamped its premier digital audio workstation software once again—this time with a multi-pronged attack on competing live composition software.

The new Logic Pro X 10.5’s flagship feature is Live Loops, a freeform, non-linear tool that lets you compose music in a grid with loops and samples, as well as record different arrangements into the timeline. Bundled with that is Remix FX, which adds filters, gates, repeaters, and bitcrusher effects for real-time manipulation.

All of the new Live Loops and Remix FX work via Logic’s Remote app for the iPad and iPhone. So with one of those devices next to your Mac, you can get all of this going with multi-touch control and a beautifully animated interface that mimics hardware.


Sampler in Logic Pro X 10.5 Sampler in Logic Pro X 10.5

Logic Pro X’s venerable ESX24 sampling plug-in finally (finally!) gets a long-awaited refresh with Sampler, a ground-up redesign that nonetheless retains full backward compatibility with thousands of existing EXS24 sample libraries released over the past two decades. Sampler can create multisampled instruments with drag-and-drop, putting it on par with Native Instruments Kontakt 6, Steinberg Halion 6, and similar standalone sampler instruments. Sampler features a much clearer interface for mapping and zone editing, and it supports Flex Time to preserve sample lengths regardless of pitch.

Logic Pro X 10.5 also comes with Quick Sampler, a much simpler and faster tool that you can drop any single sound in (or record one with a mic) and turn it into an instrument, trimming, looping, and playing it on a MIDI controller and twisting some knobs to modify it as you go.


Quick Sampler in Logic Pro X 10.5 Quick Sampler in Logic Pro X 10.5

For programming beats, several new tools are on offer. Logic Pro X’s new Step Sequencer combines an Akai-style pad interface with pattern-based sequencing and a colorful grid for building electronic and hip-hop beats. It comes with more than 150 rhythm and melody patterns. Drum Synth is a plug-in drum synthesizer with hundreds of built-in sounds and plenty of sound shaping tools. And the existing Drum Machine Designer can now integrate with Quick Sampler, Drum Synth, and Step Sequencer.


Step Sequencer Step Sequencer

Finally, there’s another load of new content: 2,500 new loops including modern and classic hip-hop, electro house, future bass, and transition effects; 17 Live Loop starter grids in a range of genres; 70 new Drum Machine Designer kits; and 1,500 new Instrument patches. Oh, and a bundled copy of the original multi-track project for Billie Eilish’s “Ocean Eyes,” because why not?

As is obvious by the major additions in 10.5, it appears Apple has had enough of hearing praise for Ableton Live and has cribbed many of that program’s most desirable tools, including what appears to be an on-screen version of Ableton’s $799 Push 2 hardware controller in the new, fully programmable Step Sequencer. Logic Pro X 10.5 is also a shot at Image-Line, which after two decades on Windows only just recently released a Mac version of its FL Studio DAW for the first time. While you could always make beats and compose any kind of music in Logic Pro X, Live and FL Studio both offered different and interesting workflows, and it will be interesting to see how Logic Pro X 10.5 now stacks up.

Logic Pro X 10.5 is available for $199.99 in Apple’s App Store, and it’s a free upgrade as always for existing Logic Pro X owners, making this the seventh year of free updates for anyone who first jumped on in 2013. Stay tuned for a full review.

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About Our Expert

Jamie Lendino

Jamie Lendino

Executive Editor, Reviews

My Experience

I’ve been a technology journalist and editor for more than 20 years, including for PCMag since 2005. I've also written seven books about retro gaming and computing. Previously, I was the editor-in-chief of ExtremeTech. I’ve been on CNBC and NPR's All Things Considered talking techplus dozens of radio stations around the country. My articles have also appeared in Popular ScienceConsumer ReportsComputer Power UserPC Today, Electronic MusicianSound and Vision, and CNET.

Before all this, I was in IT supporting Windows NT on Wall Street in the late 1990s. I realized I’d much rather play with technology and write about it, than support it 24/7 and be blamed for whatever went wrong. I grew up playing and recording music on keyboards and the Atari ST, and I never really stopped. For a while, I produced sound effects and music for video games (mostly mobile and online games in the 2000s). I still mix and master music for various independent artists, many of whom are friends.

The Technology I Use

I’ve been cross-platform for decades, with PCs and Macs, iPhones and Android, Atari and Intellivision, NES and Sega…I’ve been doing this a while. Especially everything Atari, from the 2600 and 800 through the Atari ST, Jaguar, and Lynx. I bought my first 286 PC in 1989, the same year I bought my first issue of PC Magazine from a newsstand. I subscribed in the 1990s and upgraded to a 386, two 486s, and beyond.

Today, I use a 16-inch MacBook Pro, a custom AMD Ryzen 7 PC, and an Acer Nitro 5 gaming laptop. My phone is an iPhone 14 Pro Max. For music recording, I work in a variety of DAWs (and review them all for PCMag), but my main ones are Logic Pro and Pro Tools. I use an LG 27-inch 4K monitor, a pair of PreSonus Eris E8 XT studio monitors, Beyerdynamic and Sennheiser studio headphones, and a Focusrite audio interface. For my books, I use Scrivener, Microsoft Word, and Adobe InDesign and Photoshop. I also use a zillion emulators of old computers and game consoles for…work. 

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