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MIT Researchers Resurrect Glasses-Free 3D Movie Viewing

Their prototype, called Cinema 3D, can be calibrated for each seat in a movie theater.

 & Tom Brant Managing Editor

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Manufacturers have been showing off 3D screens that don't require dorky glasses for a few years, but the technology is cumbersome: a Toshiba laptop from 2011 had a red, rectangular-shaped box mounted to the back of the LCD that made it look vaguely like an Iron Man suit.

Now, MIT researchers are paving the way for a resurrection of glasses-free 3D technology. Their design, called Cinema 3D and unveiled today in a research paper, is no less bulky and cumbersome than Toshiba's 5-year-old laptop, but it could overcome another key limitation of the technology: narrow viewing angles.

Cinema 3D—designed by a team from MIT's Computer Science and Artificial Intelligence Lab and Israel's Weizmann Institute of Science—uses a special array of lenses and mirrors to enable viewers to watch a 3D movie from any seat in a theater. Instead of the parallax barrier found in other glasses-free 3D technology, their design uses physical projectors that can create a 3D experience calibrated for each seat.

"With a 3D TV, you have to account for people moving around to watch from different angles, which means that you have to divide up a limited number of pixels to be projected so that the viewer sees the image from wherever they are," Gordon Wetzstein, a Stanford electrical engineering professor who was not involved in the research, said in a statement. "The authors [of Cinema 3D] cleverly exploited the fact that theaters have a unique setup in which every person sits in a more or less fixed position the whole time."

That unique theater setup is also the key limitation of Cinema 3D: its elaborate system of 50 sets of mirrors and lenses has to be calibrated for each seat in a movie theater. So if the technology were ever to find its way into your living room, you'd have to anticipate and adjust it for every angle from which you might want to watch TV.

Still, its creators, including MIT professor Wojciech Matusik, are "optimistic that this is an important next step in developing glasses-free 3D for large spaces like movie theaters and auditoriums."

About Our Expert

Tom Brant

Tom Brant

Managing Editor

I’m a managing editor at PCMag.com focused on PC hardware. Reading this during the day? Then you've caught me testing gear and editing reviews of Wi-Fi routers, printers, laptops, and tons of other personal tech. (Reading this at night? Then I’m probably dreaming about all those cool products.) I’ve covered the consumer tech world as an editor, reporter, and analyst since 2015.

I've covered most major consumer tech events, including CES, Computex, Google I/O, and IFA. I've also appeared on CBS News, in USA Today, and at many other outlets to offer analysis on breaking technology news.

Before I joined the tech-journalism ranks, I wrote on topics as diverse as Borneo's rainforests, Middle Eastern airlines, and Big Data's role in presidential elections. A graduate of Middlebury College, I also have a master's degree in journalism and French Studies from New York University.

The Technology I Use

While most people buy a phone or laptop and stick with it for years, I’m lucky enough to use devices based on Android, iOS, macOS, and Windows daily as part of my job. As a result, I cycle through lots of tech in addition to my IT-issue work laptop. (Yes, that's a ThinkPad.) Personally, I’ve also owned a lot of tech products both cutting-edge and cringeworthy, from the Nintendo GameCube and the original MacBook to the Palm m105 and the CueCat.

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