Pros & Cons
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- Sleeker and lighter than the original.
- A/V output.
- Raised D-pad offers increased tactile feedback.
- Additional RAM makes load times faster.
- Displays photos.
- Plays video and music files.
- Built-in Wi-Fi and Web-browsing capabilities.
- Stunning widescreen display.
- Great integration with Sony's Location Free and PS3 hardware.
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- Unfortunate power button location is unchanged from the original.
- A/V output lacks gaming support for interlaced-only TV sets.
- USB charging alternative is inconvenient.
- UMD load times are still an issue.
- Screen smudges easily.
Sony PSP (Model 2000) Specs
| Product Category | Game Systems |
| Product Price Type | Direct |
Slimmed down and souped up, Sony's latest handheld gaming device, the PSP (model 2000) offers some welcome improvements over its
When Sony unveiled the new, redesigned PSP at this year's E3 conference, it appeared at first glance to be no different from the original. It wasn't until you "felt" the new PSP in your hands that you began to understand the subtle but thoughtful cosmetic improvements.
Measuring 6.6 by 2.8 by 0.6 inches (HWD), the PSP's shape has been streamlined in a way that is noticeable when you place the PSP 2000 next to the original, which measures 6.7 by 2.9 by 0.9 inches. The major difference between the two, however, is that the PSP 2000 weighs about a third less, 6.7 versus 9.2. When you use the PSP 2000 for an extended time, the lower weight makes it really easy on the hands; those seasoned by hours of game play on the original model will feel the difference instantly. While holding the PSP 2000 with both hands I noticed another design change: the wavelike bulges on the old PSP, which covered the battery and Memory Stick slot on both sides and curved beneath the middle and index fingers, are gone. They gave the original a more ergonomic feel, which will be missed, but this is minor point. The PSP 2000's screen is the same as the original's and, unfortunately, just as smudge-prone.
The four-way direction pad, as well as the familiar "diamond" buttons (triangle, circle, square, and x), have been slightly elevated, offering greater tactile feedback. This improved my game performance, especially with combo-heavy fighting titles like Tekken: Dark Resurrection. Another physical refinement is that the new PSP's UMD (Universal Media Disc) slot has a less mechanical structure than the original and is easier to operate. Instead of the dedicated button found on the old PSP, all that's required to open the UMD drive is a simple tug on the cover hatch. Placing a UMD in its grove within the opened hinge, then closing the hatch, is the easiest way to load discs.
The PSP 2000 incorporates a few new features that showcase just how much the system has evolved. The device's A/V port, not found in the original, serves two purposes. Since it uses the 3.5mm mini-jack format, the port works with any standard headset for listening. It also doubles as a video-out and can hook up to component or composite inputs via a special cable (sold separately for about $20). This ability lets you output your PSP games, videos, movies, and photos directly to an external display such as your television, or any LCD monitor with component/composite inputs. Movies, videos, and photos can be displayed at DVD resolution (up to 720 by 480, or 480p), but, of course, quality differs depending on compression rates. You can choose to view content in either a 4:3 or a 16:9 aspect ratio, and you can select from interlaced and component output when using the appropriate cables.
Like the original's, the PSP 2000's power button is located in an awkward position: It's easy to hit unintentionally, and if you aren't careful, this can lead to an accidental power-down during game play. The analog stick, too, is disappointingly unimproved over the original's: A better design would have raised the stick slightly and given it a rubberized texture, as opposed to hard plastic. And though the PSP mimics most of the functionalities of the PS2 controller, the new PSP does not introduce one of the PS2 console's main attractions: dual analog support. That is an opportunity missed, since dual analog support gives you greater control in certain games. For instance, when you're playing first-person shooter games like Halo, the Xbox, which has dual analog support, lets you use the left analog stick for movement and the right analog stick to aim your weapon. On the PSP, having only the left analog stick hinders the game play. Had Sony opted for dual analog sticks for the new PSP, upgrading from the original would have been an absolute must for most, if not all.
The Memory Stick Duo slot has been moved to the left of the D-Pad, and the Wi-Fi switch has been placed on top of the unit, next to the mini USB port. The speakers, now elevated above the D-Pad and the "diamond" buttons, are actually better positioned for stereo listening. But the low volume levels that plagued the original PSP remain an issue. The A/V output port really comes in handy, since it isn't positioned near the PSP's strap connector, as is the main headphone jack. This location can block the larger plugs of high-fidelity headphones, a problem that also dogged the original model.
The PSP 2000 runs firmware version 3.60, which is installed by default and comes with a new feature called USB Charge, which fully charges the PSP via a computer's USB port in roughly 5 hours. At first, USB Charge sounds like a welcome addition, but using it proves more of a hassle than a convenience. Unlike nearly all other devices that are able to charge over USB, the PSP must remain on in order to charge. Additionally, you must enable the USB Charge utility for charging to begin; simply connecting the PSP to the computer will not cut it. Another downside is that the 5 hours the PSP takes to charge over USB is nearly twice as long as charging via AC. I'm not saying that the feature is totally useless, but it could have been better implemented.
When testing the PSP 2000's video settings, I found that the 480p and 480i modes looked better than when the PSP upscaled video to HD resolution; upscaling resulted in a slightly distorted picture. Overall, AVI and H.264/MPEG-4 files looked fine on a 65-inch HDTV, and my S.W.A.T. Universal Media Disc (UMD) appeared nearly as good as a standard DVD. Images stored on my Memory Stick Duo looked amazingly sharp—just as good as when viewed directly on my PC monitor. Unfortunately, games are tied down to the PSP 2000's native resolution of 480 by 272 pixels and cannot be viewed in full-screen mode like everything else. This problem left me throttling my television's zoom feature until I found a comfortable setting. If your set doesn't have good zoom features, or any at all, you may be stuck playing games in a small, letter-boxed format with black borders on all sides.
Another disappointment was the lack of gaming support for interlaced-only TV sets. Although video files, movies, and pictures can be displayed in 480i, a message pops up stating that gaming requires the use of progressive scan, rendering sets without this feature incompatible for game play. Hopefully a firmware update in the future will solve this issue.—
Game On
One major advantage of the PSP 2000's UMD format over the cartridge ROM format used by its main competitor, the Nintendo DS, is its storage capacity, which (in dual layer) is more than five times as large. The biggest drawback to UMD, however, is that nearly every title in the PSP library takes a while to load. Some of the times are so long that they're seriously annoying. The PSP 2000, which has 64MB of RAM versus its predecessor's 32MB, incorporates a new feature, UMD Cache, that accesses additional memory, decreasing load times and improving overall performance.
I tested and compared the load times of the new and original PSPs using three games: Brave Story: New Traveler; Jeanne D'Arc; and MLB '07: The Show. The first test timed (in seconds) how long it took to load each game, from the PSP's XrossMediaBar interface to the game's main menu. Results favored the new model across the board. The PSP 2000 bested the original PSP by 8 percent (36 seconds versus the original PSP's 39 seconds) in Brave Story, by 5.5 percent (122 seconds versus 129) in MLB '07, and by 12 percent (44 seconds versus 50) in Jeanne D'Arc. For a second test, I timed how long it would take each system to recover a game save to actual game play. In Brave Story, the PSP 2000 bested the original by 22 percent (7 seconds versus 9) and by 30 percent (7 seconds versus 10) in Jeanne D'Arc. For MLB '07, I calculated the amount of time it took to load a "QuickStart" match and found the additional cache on the PSP 2000 to be the least effective here, beating the original by a mere 2 percent (56 seconds versus 57). Although my results weren't dramatic, they do represent improvements, but load times still leave a lot to be desired.
Even with a smaller battery (1,200 mAh on the new model, 1,800 mAh on the original), battery life ratings remained identical to the original's. Sony expects the PSP 2000 to pump out 3 to 5 hours for video and 3 to 6 hours for game play. Although the battery is not as long-lived as the Nintendo DS's, when you consider all the PSP 2000's functionalities this is a solid effort.
When the PSP 2000 ships, the system's GUI (the XMB interface) will give you a choice of more than 28 background theme colors instead of the 12 found on the original model. Other subtle differences include a host of external display settings.
The PSP's multimedia prowess is impressive, and the new model is no different. The device can play back full-length movies via UMD (over 450 movies are available). You can also create your own library of movies with an abundance of free, third-party applications that are easily accessible online. Other tricks, like the ability to transfer recorded shows from TiVo to a Memory Stick Duo card, and streaming media content via Sony's Location Free system or PS3 (using PS3 "Remote Play"), really give the PSP an edge over other handheld platforms such as the Nintendo DS. Additionally, the included Wi-Fi capabilities and free Web browser (Nintendo charges $30 for the DS Opera Web Browser) are a convenience. More important, the PSP handles a large number of audio and image formats with ease, including WMA, ATRAC3, WAV, AAC, MP3 (DRM-free), GIF, JPEG, BMP, PNG, and TIFF.
Most PSP consumers are more interested in gaming than in multimedia functions, and the PSP 2000 is a highly capable gaming device, offering experiences that rival even some of the best game play on the PS2. Most games for the PSP rely on richly detailed 3D graphics that make everything much more realistic than anything you can see on the Nintendo DS, whose capabilities, while pretty good for a handheld, are only marginally better than those of the very first PlayStation or the N64. Titles like Dexter, MLB '07: The Show, Tekken: Dark Resurrection, the SOCOM series, and upcoming titles such as Final Fantasy VII: Crisis Core, and God of War: Chain of Olympus, are outstanding examples of the PSP's impressive graphical prowess. They also showcase its appeal to a mature audience.
The system comes bundled in several ways: the PSP Core Pack, which includes the redesigned unit in "Piano Black," an AC adapter, and a battery pack ($170); the Daxter PSP Entertainment Pack, which consists of an "Ice Silver" PSP, a Daxter video game, "Family Guy—The Freaking Sweet Collection" on UMD, plus a 1GB Memory Stick Duo ($200); and finally (to be available on 10/09/07), the Star Wars Battlefront PSP Entertainment Pack, consisting of a limited edition "Ceramic White" PSP with a silk-screened image of Darth Vader on the unit's back, bundled with the UMD game "Star Wars Battlefront: Renegade Squadron" ($200).
Also compelling are the included Wi-Fi capability and the abundance of PSP titles that offer online multiplayer options. Whether you're playing in ad hoc (peer to peer, close range) or over the Internet, a multitude of titles with wireless networking capabilities are readily available across several genres.
Overall, the new "enhanced" PSP is a compelling addition to any gaming enthusiast's collection and a must-buy for gamers who currently do not own a PSP system. The new enhancements only broaden the appeal of this already exceptional gaming device, even though there's no real need for owners of the original PSP to adopt this new one.
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Final Thoughts
Sony PSP (Model 2000)
Sony's "enhanced" new PSP (model 2000) is a no-brainer for all gaming enthusiasts who seek exciting entertainment on the go. The portable gaming device features a few improvements over the original that make it a win-win proposition for new adopters. Still, it's not an absolute must-buy if you already have the original model.