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Samsung Galaxy Mega (AT&T)

 & Jamie Lendino Executive Editor, Reviews

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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The Samsung Galaxy Mega is both absurd and awesome. It has the largest screen of any smartphone in the U.S., and is a top Android-based pick on AT&T if you don't need the absolute latest cutting-edge components. - Samsung Galaxy Mega (AT&T)
4.0 Excellent

The Bottom Line

The Samsung Galaxy Mega is both absurd and awesome. It has the largest screen of any smartphone in the U.S., and is a top Android-based pick on AT&T if you don't need the absolute latest cutting-edge components.

Pros & Cons

    • Mega-size screen.
    • Not-so-mega-size price.
    • Slim design.
    • Tons of software features.
    • Stellar battery life.
    • Display isn't full HD.
    • Not the fastest gaming performance.
    • Stereo speakers would have been better, given its size.

Samsung Galaxy Mega (AT&T) Specs

Battery Life (As Tested) 21 hours 27 minutes
Dimensions 6.6 by 3.46 by .31 inches
Screen Resolution 1280 by 720 pixels
Screen Size 6.3

MOAR SCREEN!!! The Galaxy Mega ($149.99) is more than a bit ridiculous, thanks to its massive 6.3-inch screen—larger than any phone released in the U.S. Yet the sheer absurdity of this phone is kind of awesome, and it's a lot of fun to use. As a result, it's our new Editors' Choice for phablets on AT&T—bypassing the slightly more-powerful, but twice-the-price Galaxy Note II, thanks to the Mega's lower price, larger size, and little in the way of compromises otherwise. It's more phablet for less money. How can you go wrong? 

Design, Connectivity, and Call Quality

Surprise! The Galaxy Mega is huge. It measures 6.6 by 3.46 by 0.31 inches (HWD) and weighs 7.02 ounces. Despite the larger size, it's a little lighter and thinner than the Galaxy Note II. The body is large enough that it completely fills my jeans pocket, and even sticks out a bit. I'm not going to rehash the whole plastic-versus-aluminum build, because everyone already knows where they stand on it. If an aluminum body is important, buy an HTC One or an iPhone 5; otherwise, this plastic-and-glass Samsung phone feels just fine, and the metallic gray pattern on the back lends some extra class to the design.

The 6.3-inch display is only 720p, which is a small disappointment considering its size. But even at 1,280-by-720, text and graphics still look good at 233ppi, if not as sharp as on the Galaxy Note II, which has a tighter pixel density thanks to its smaller panel. You'll notice the difference most in precisely two places: When reading full desktop Web sites zoomed out, where text can be slightly fuzzy, and when reading magazines or ebooks with a small font. Even in those cases, though, the 6.3-inch panel covers for a lot of sins, and makes all sorts of activities more fun than they are on a smaller phone.

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Below the screen is a physical Home button, with a Menu and Back capacitive buttons to the left and right, respectively. Typing on the on-screen keyboard is super-easy, in both portrait and landscape modes, and the extra row of number keys along the top is a big help.

The Galaxy Mega is a quad-band EDGE (850/900/1800/1900 MHz), quad-band HSPA+ 21 (850/900/1900/2100 MHz), and single-band 4G LTE device with 802.11ac Wi-Fi on both the 2.4GHz and 5GHz bands. There's an accelerometer, gyroscope, magnetic compass, luminance sensor, magnetometer, and proximity sensor built-in, and you also get NFC and Bluetooth 4.0. In midtown New York City, I saw LTE speeds of 9-11Mbps down and 7-10Mbps up, which is pretty standard given that AT&T's network is becoming more crowded these days.

Aside from the sheer difficulty in holding it up to your ear and getting your fingers around the width of the frame, the Galaxy Mega is a solid voice phone. Call sounded clear and rich through the earpiece, and I didn't have to position my head just so to hear the caller properly, either. My own voice sounded clear if somewhat computerized through the mic, and moving the handset up or down a bit to get the mic closer to my mouth didn't change the sound. Reception seems fine.

Calls sound clear through a Jawbone Era Bluetooth headset. Samsung's voice recognition software works well; I had no problem telling the phone to make calls over Bluetooth. The mono speakerphone sounds loud and clear, and is powerful enough to use outdoors. The huge 3,200mAh battery was good for a stellar 21 hours, 27 minutes of talk time; we're also running a video playback test as well to see how the big screen affects it and will report back as soon as we have a number.

Hardware, OS, and Apps
The Galaxy Mega runs Android 4.2.2 Jelly Bean out of the box, and packs a 1.7GHz dual-core Qualcomm Snapdragon 400 processor and 1.5GB RAM. That's down a bit from the Galaxy Note II's quad-core Samsung Exynos processor and 2GB RAM. The difference isn't noticeable in day-to-day usage, as the Galaxy Mega feels fast. But it shows up in synthetic benchmarks, particularly those that hit the processor directly like integer performance. 3D performance also trails the Galaxy Note II, unfortunately both in synthetic benchmarks and in the real world. For example, Asphalt 7: Heat looks great and starts smoothly, but quickly becomes choppy with multiple computer-controlled cars on the screen.

Final Thoughts

The Samsung Galaxy Mega is both absurd and awesome. It has the largest screen of any smartphone in the U.S., and is a top Android-based pick on AT&T if you don't need the absolute latest cutting-edge components. - Samsung Galaxy Mega (AT&T)

Samsung Galaxy Mega (AT&T)

4.0 Excellent

The Samsung Galaxy Mega is both absurd and awesome. It has the largest screen of any smartphone in the U.S., and is a top Android-based pick on AT&T if you don't need the absolute latest cutting-edge components.

About Our Expert

Jamie Lendino

Jamie Lendino

Executive Editor, Reviews

My Experience

I’ve been a technology journalist and editor for more than 20 years, including for PCMag since 2005. I've also written seven books about retro gaming and computing. Previously, I was the editor-in-chief of ExtremeTech. I’ve been on CNBC and NPR's All Things Considered talking techplus dozens of radio stations around the country. My articles have also appeared in Popular ScienceConsumer ReportsComputer Power UserPC Today, Electronic MusicianSound and Vision, and CNET.

Before all this, I was in IT supporting Windows NT on Wall Street in the late 1990s. I realized I’d much rather play with technology and write about it, than support it 24/7 and be blamed for whatever went wrong. I grew up playing and recording music on keyboards and the Atari ST, and I never really stopped. For a while, I produced sound effects and music for video games (mostly mobile and online games in the 2000s). I still mix and master music for various independent artists, many of whom are friends.

The Technology I Use

I’ve been cross-platform for decades, with PCs and Macs, iPhones and Android, Atari and Intellivision, NES and Sega…I’ve been doing this a while. Especially everything Atari, from the 2600 and 800 through the Atari ST, Jaguar, and Lynx. I bought my first 286 PC in 1989, the same year I bought my first issue of PC Magazine from a newsstand. I subscribed in the 1990s and upgraded to a 386, two 486s, and beyond.

Today, I use a 16-inch MacBook Pro, a custom AMD Ryzen 7 PC, and an Acer Nitro 5 gaming laptop. My phone is an iPhone 14 Pro Max. For music recording, I work in a variety of DAWs (and review them all for PCMag), but my main ones are Logic Pro and Pro Tools. I use an LG 27-inch 4K monitor, a pair of PreSonus Eris E8 XT studio monitors, Beyerdynamic and Sennheiser studio headphones, and a Focusrite audio interface. For my books, I use Scrivener, Microsoft Word, and Adobe InDesign and Photoshop. I also use a zillion emulators of old computers and game consoles for…work. 

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