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Pokemon Rumble U

 & Will Greenwald Principal Writer, Consumer Electronics

Our team tests, rates, and reviews more than 1,500 products each year to help you make better buying decisions and get more from technology.

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Pokemon Rumble U could have been Nintendo's answer to Activision's Skylanders and Disney's Infinity. It really, really isn't. - Pokemon Black Version 2
2.0 Subpar

The Bottom Line

Pokemon Rumble U could have been Nintendo's answer to Activision's Skylanders and Disney's Infinity. It really, really isn't.

Pros & Cons

    • Lots of Pokemon toys to collect in the game.
    • Brawling action can be enjoyable for a short while.
    • Short campaign with shallow gameplay and no additional features.
    • No variety in level design.
    • Only lets you upgrade figures you can physically buy.

Pokemon Rumble U Specs

Product Category Games
Product Games ESRB Rating E for Everybody
Product Games Genre Action Games
Product Games Platform Nintendo Wii U
Product Price Type Direct

Let me tell you a story about missed opportunity. Long ago, the kingdom of Nintendo created the mightiest army of games and merchandising to appeal to children. This was the army of Pokemon, and everyone played its games and bought its toys. It ruled over the markets for decades, but it always kept the games and toys separate. One day, the two powerful kingdoms of Disney and Activision rose up with their own mighty armies, combining their games and toys into the singular forces of Infinity and Skylanders, respectively. Each army was mightier than either prong of Nintendo's Pokemon army, because they worked together. Nintendo decided to combine the Pokemon army's halves of games and toys into a single force. It failed horribly.

This is the story of Pokemon Rumble U for the Nintendo Wii U. To shift metaphors, Nintendo looked at a mint it just purchased and used it to print photos of their pets instead of money. If Nintendo put effort into creating a combination game and toy experience akin to Activision's Skylanders or Disney's Infinity, it could have become a titanic force in children's entertainment and made Pokemon even more powerful. Instead, it released a pitiful $17.99 (direct) brawler loosely tied into a series of mediocre trading figures.

Mechanics

At heart, Pokemon Rumble U is a simple beat-em-up, extremely similar to Pokemon Rumble Blast for the Nintendo DS. You control a small Pokemon toy and are followed around by a few more Pokemon toys as you fight off waves and waves of enemy Pokemon toys with different attacks. Each toy has its own power level, health, and up to two different attacks, and the elemental strengths and weaknesses of the main Pokemon games still apply. As a result, you can use some strategy depending on the enemies you're going to fight. Pokemon Rumble Blast made this work on the DS thanks to lengthy, serpentine levels, a wide variety of environments, and extensive upgrading and trading options. Pokemon Rumble U has none of these things.

Each level in Pokemon Rumble U is a small arena, with no branches to explore or goals to find. You have to fight off a certain number of enemies and then a boss, and while the objectives and environments can vary slightly with forts you have to protect or poisoned tiles you have to avoid, you're still just brawling in a big ring for Pokemon toys. As you fight, you can collect additional Pokemon toys and use stronger characters, but those characters remain static through the game and you'll end up tossing them aside and using the newest, most powerful characters you pick up every match through the end. This occurs because Pokemon Rumble U lacks a toy upgrade system.

Pokemon Rumble U

Final Thoughts

Pokemon Rumble U could have been Nintendo's answer to Activision's Skylanders and Disney's Infinity. It really, really isn't. - Pokemon Black Version 2

Pokemon Rumble U

2.0 Subpar

Pokemon Rumble U could have been Nintendo's answer to Activision's Skylanders and Disney's Infinity. It really, really isn't.

About Our Expert

Will Greenwald

Will Greenwald

Principal Writer, Consumer Electronics

My Experience

I’m PCMag’s home theater and AR/VR expert, and your go-to source of information and recommendations for game consoles and accessories, smart displays, smart glasses, smart speakers, soundbars, TVs, and VR headsets. I’m an ISF-certified TV calibrator and THX-certified home theater technician, I've served as a CES Innovation Awards judge, and while Bandai hasn’t officially certified me, I’m also proficient at building Gundam plastic models up to MG-class. I also enjoy genre fiction writing, and my urban fantasy novel, Alex Norton, Paranormal Technical Support, is currently available on Amazon.

The Technology I Use

Where to start? I have a standard IT-issued Lenovo Thinkpad for writing and editing, supplemented with an iPad Air and an 8Bitdo Retro Keyboard when I want to write on the go. I also have a Lenovo Legion Go as a platform for running Portrait Displays’ Calman software and controlling the Klein K-10A colorimeter, Murideo SIX-G signal generator, and Leo Bodnar 4K Video Signal Lag Tester I use for testing TVs. 

For gaming, I use a Nintendo Switch 2, PlayStation 5, and Xbox Series X, and a GeForce 5080-equipped MSI gaming laptop. I like collecting retro games as well, and have an Analogue Pocket and a ton of classic consoles and portables. Photography is another interest, and I use a Sony A7 IV when I’m shooting products and events, and a Fujifilm X-Pro3 for my own attempts at visual creativity. And for reading and writing, I’ve become partial to the Kobo Sage for books and the ReMarkable 2 with Type Folio.

When it comes to phones and tablets, I’m pretty platform-agnostic. I use a Google Pixel 8 for my phone and an iPad Air for a tablet. Android, iOS, and iPadOS are all totally fine, but I need a Windows PC. MacOS just isn’t for me.

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